Simply create a merged collider of the entire hierarchy with a single click. Supports runtime and editor collider merging.Our code is written in C# 7.2 and Unity 2019.2 or higher is supported.Simply create a merged collider of the entire hierarchy with a single click.Made in GermanyDeveloped in 2020.3Supports runtime and editor collider merging.Support all kinds of collider types.box collidersphere collidercapsule colliderwheel colliderterrain collidercreates simplified version of your terrain through vertex decimation algorithm while preserving edgesmesh collidersupport for convex mesh colliders due to convex hull algorithmNEW: Optimizations for created collider like vertex merging and hidden face removalSimple editor windowSimple APIColliderUtility.CreateCollider(gameObject, settings, disableColliders)ColliderUtility.CreateFilter(gameObject, settings, createGameObject)Note: This tool is not cleaning up your geometry. Combined meshes may include internal structures if meshes overlap.Asset uses MeshSimplifier and MICcomplexHull under MIT license (unrestricted commercial use); see Third-Party Notices.txt file in package for details.Merge colliders including default colliders, create convex hulls, filter by layers