Retro car pack includes 4 car models with 3 detail levels for each (low poly, mid poly and high poly), textures. Suitable for third-person arcade racing.In all materials used Standart Lit Shader (Albedo, Metallic, Normal Map)Realistic detailing of the body, chassis, interior. Each part of the car is a separate model, for example you can remove the seats or replace them with another model. if you don't need the details of the wheel turning mechanism or the frame of the car, you can easily remove it and leave the body and wheels with opaque glass. If you are making the game in third person, then you can completely remove the interior and any internal details. If you are making a first person game (inside a car) leave the interior high poly and the bodywork and all exterior details low poly. Some high poly models do indeed have a very tight mesh, so in most cases it's best to use low poly and mid poly. High poly meshes can severely degrade GPU performance so use them at your discretion. All three levels of detail have the same UV scan, so you use the same texture for them, which is very convenient for creating LOD, which will allow you not to create identical textures for different detail options and only change the image resolution in any graphics editorNumber of textures: 2-4 per car, details textures, total ~70Texture dimensions: 512, 1024, 2048Polygon count: Retro Car 01 (Low Poly Body 951 verts/ Mid Poly Body 1708 verts/ High Poly Body 1900 verts)Minimum polygon count: 128 vertsMaximum polygon count: 42000Number of meshes/prefabs: 12 cars/ 12 wheels/ 4 enginesRigging: NoUV mapping: YesTypes of materials and texture maps: Standard Lit Shader