MicroVerse
Jason Booth
$70.00
(no ratings)
Date |
Price |
---|---|
日期和时间 |
价钱($) |
10/05(2022) |
60.0 |
10/22(2022) |
70.0 |
11/16(2024) |
70.0 |
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MicroVerse is a Non Destructive, Real Time environment creation system. No baking, no waiting, no preview windows - everything is live, editable, and updated in real time.This package is part of the MicroVerse-Core Collection - considering purchase it for a savings over purchasing modules individuallyThe main MicroVerse package allows you to edit your terrain in real time in a non-destructive manner. It includes tools to rapidly sculpt and texture terrains in realtime, and is extensible with other modules for new capabilities, such as vegetation placement and spline based workflows.DocumentationJoin our Discord Group for support, and redeem your invoice for direct access to the Git depots for the latest versions.MicroVerse works on the concept of Stamps, which can be global or bound to a specific area, can be procedural or from data, and can affect the height, texturing, tree, or detail rendering of the terrain. It works seamlessly across terrains, and is intrinsically setup for biomes.The included Texture Stamp system procedurally textures your terrain based on height, slope, angle, and curvature of the terrain. You can use multiple kinds of noise, and restrict any stamp to an area using a falloff shape, texture, or spline if you have the spline package installed.While you don't need to paint with MicroVerse, you can still use Unity's terrain painting tools in a non-destructive manner - you can create a Copy/Paste stamp, paint in it's area, then it will act like any other stamp in the system, allowing you to move and copy it to new places, with the existing terrain remaining untouched.With occlusion stamps you can lock areas of the terrain so that other stamps do not effect them, for instance preventing trees or grass from growing there.And note that any hierarchy of these stamps can be turned into a prefab, and simply dropped onto a new terrain to apply it's effects, be they global or area based.MicroVerse seamlessly integrates with MicroSplat for more advanced shading, but does not require it and works just as well with other terrain shaders. MicroVerse works across all render pipelines.The MicroVerse Content Browser allows you to create fully textured and populated biomes with a single drag and drop. Presets for the content browser are currently available for the following assets:Castle Valley CollectionCrest Ocean SystemDreamScape Nature - MeadowsDreamScape Nature - MountainsLandscape Ground Pack 2Meadow Environment - Dynamic NatureMountain Trees - Dynamic NatureStampIt - Collection - plus all individual StampIt packsSynty - Meadow ForestTropical Forest PackOther MicroVerse products:MicroVerse-Core Collection - Get MicroVerse, the vegetation, spline, object, and ambiance module at a reduced rate.MicroVerse : The core module required. Handles height and texturing operations.MicroVerse-Ambiance : Create music and soundfx areas with the same toolsMicroVerse-Masks : Generate texture masks from the same stamping systemMicroVerse-Objects : Spawn Game Objects across your sceneMicroVerse-Roads : Create Roads, rollercoasters, and moreMicroVerse-Splines : Create spline paths through your forest, or constrain the effects of any stamp to a spline based areaMicroVerse-Vegetation : Spawn vegetation with the same realtime/non-destructive workflowCheck out some of our other products:Better Lit Shader - A feature rich uber shader that runs on all render pipelinesBetter Shaders - Write text based shaders that work across all render pipelinesMicroSplat - The most popular and feature rich terrain shading system on the asset storeMicroVerse primarily processes things on the GPU, and has been extensively optimized. It runs in realtime, all the time.Requires Jobs, Burst, and Mathematics packages to be installed.