Beamable Live Services SDK
Beamable
$0.0
Date |
Price |
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日期和时间 |
价钱($) |
09/29(2022) |
0.0 |
11/16(2024) |
0.0 |
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Beamable is a DevOps, LiveOps, game server solution for your Unity project. Rapidly add social, commerce, content management, multiplayer, and more writing C# directly inside of Unity.This package supports LTS versions 2019, 2020, 2021. This package does not support Unity 2022Beamable is a powerful LiveOps and DevOps solution for your game that includes:A full-featured LiveOps Web Portal to build content, conduct standard game DevOps tasks (content promotions, diffs, rollbacks), manage player data, and live operate your game with scheduled offers, events, AB testing/trials, messaging campaigns, and more.An integrated Live Game SDK inside of the Unity IDE to implement features using a C# API. Frictionless auth means Beamable is working with a single line of code.A flexible C# Microservices architecture for authoring server-authoritative game features complete with native Mongo storage attached. You can build any game feature you need directly inside of Unity. Debug and step through server and client code side by side in the IDE.Free to develop up to 100k API calls per month. Beyond that, there are a number of flexible subscription and enterprise plans to support your game as it scales.--Is Beamable right for you? Should you use Beamable for your game?The Beamable Services SDK covers a wide range of live game functionality. To make full use of Beamable you and your development team should possess the following skills:1. Unity game development experience - Beamable relies on a deep knowledge of key Unity development process and patterns. If this is your first game built in Unity, Beamable won't be a good fit.2. An understanding of live game features and design - Beamable is meant for games that need over-the-wire content updates and the operation of a deep item-based economy powered by IAP.3. Proficient game server programming - Beamable replaces the need for a stand-alone game server and relies on the game team's understanding of the C# language, containerized workloads, and server-authoritative game logic patterns.--Contact UsFor questions/bug reports email us directlyFor comments/support join our active discord communityView our YouTube channel to see Beamable in actionCheck out our official documentationVisit our official website--Why Beamable?Optimized for UnityVertically integrated to the Unity IDE with advanced tooling to assist with rapid implementation, content creation, testing, and deployment.Reduces Ramp TimeServices are fully managed, fully integrated, and powered by prefabs so you can get to experimentation as fast as possible. This integration eliminates the need to glue technology and services together.One-Click PublishingSpecify everything in content, hit publish and you are done.Extreme FlexibilityBeamable offers different levels of APIs to solve problems from multiple angles, each with exceptional layers of intelligence for various modes of operations. Player-centric SDKs, C# SDKs, and REST APIs.--Get StartedDownload the package from the asset storeView our getting started documentationJoin our Discord Channel for support in #ask-a-devCheck out our git repo for a range of sample projectsVisit our YouTube channel for demos and explainersAsk a question or get your bugs resolved in our QA documentation section--FeaturesThe full list of features you can implement for your game with Beamable:Build game servers in C#Dev environment managementDev account management/permissionsReady-made prefabs/UI/AddressablesContent and game server deploymentsFrictionless player authenticationUsername/passwordFacebook sign-inGoogle sign-inApple sign-inSteamworks sign-inCloud SaveContent management/deploymentNative MongoDB StoragePlayer and game statsInventory/Virtual currencyStores/ListingsLive EventsIn-game messagingNotificationsMailAnnouncementsMessage campaignsChatGroupsLeaderboardsTournamentsClient deterministic multiplayerMatchmaking/Parties/LobbiesAnalyticsSegmentationA/B Testing/Trials