This package implements basic support for the streaming audio sources in Unity WebGL.
If you need to play background music or use some simple 3d sound - consider using this optional drop-in replacement for standard Audio Sources for Unity WebGL. It's designed to optimize memory consumption in your WebGL project.
Pros:
- Uncompressed audio data is not stored in the memory
- Streaming audio, a must for background music
- Can be used for 2d audio (background music, for instance)
- Can be used for 3d audio panning
Cons:
- Gapless looping doesn't work
- Pitch is not supported
See the contained DemoScene for a simple sample using a Streaming Audio Sources.