OVER 1.8GB containing over 900 High Quality Tracks and Growing!
Aria Soundscapes is your arsenal of AAA epic songs and audio tracks for effects, action shots, transitions, background and title screens tracks. Each track passionately crafted and mastered to perfection.
GAME AUDIO DESIGN
Game implementation and player immersion is a high priority throughout the entire composition pipeline of each track that makes up Aria Soundscapes. These are not just songs to be thrown into a game; they are carefully crafted works of art designed to immerse the players of your game into a new realm of fantasy, slaughter and victory.
HIGH QUALITY AUDIO MASTERING
The quality of the audio is just as important as the composition itself. This is why the mastering process for the tracks in Aria can take longer than the composition process itself. The end-game pipeline consists of but is not limited to adjusting the spectral balance, analyzing the dynamic range, removal of extreme dynamic ranges, maximize thresholds to hit target loudness, analyze frequency-dependent gain reductions and final dynamic EQ to improve maximizer transparency. The result is Aria, beautifully crafted sound tracks where you can hear the faint acapella in distress and the thump of a sub-ohm under a timpani ensemble beating the sounds of war.
TYPES OF AUDIO INCLUDED
Songs are provided as full tracks and sections that can be looped. If you need alternative cuts, different formats or to request audio not yet in Aria please use contact information in the "Read Me".
Included with Aria Soundscapes:
- Songs: Full and looped versions to be used in your main title, transition and loading screens
- Title: Like a song but best used on title screens. Loops and breaks usually not available for these.
- Hard Rock: Special collection of heavy hitting and energy packed rock music for your game
- Effects: Sound effect audio tracks for casing spells, beast noises, growls, ambient effects (fire, wind, water, etc) more.
- Door Sound Effects
- Footstep Sound Effects
- Environment Sound Effects: Fire, Deep Water, Gnashing, Rumbles, Eating, Horror, Insects, Electrical and more.
- Action Clips: Trigger these tracks at key action points in your game to give your game a cinematic feel
- Background Effects: Environmental background audio effects
- Hits: Use for the final striking blow against the main boss, character death and other game changing events that need impact hits.
- Transitions: Use on new scene loads, level-ups, breaking news, etc.
- Leads: Partial background track that is best used as a transition into or out of a game scene.
- Objects: Chimes, Birds, Dripping Water, Drawer Opening, Pouring Drinks, etc.
- Background Music: Non-distracting ambient audio tracks
- Drums of War: Audio clips designed for use as action clips and backgrounds while the player engages in battle
- Voices: Various chants, whispers, group gatherings and more
- Free Upgrades: All updates and new versions are included with purchase.
RELEASE LOG
November 2017 UPDATES
- 174 new tracks
- 20 new explosions
- 16 new songs (Warscape, Blood Bath, Cult of Kenji, Into Cresadia, She Rises, Visionaries, Winterblood, Eve, Annihilation, Bewildered Thumper,Cliffs of Dover, Cruzing, Empirical Quasar, Escape of Years, Theatre of War, Theatrical Defea) with 57 variations and loops
- 1 new title (English Tea)
- 4 new leads (Above the Threshold, Ancients, Extincticality, Utter Despair)
JUNE 2017 UPDATE
- 60 new spell casting sound effects
- 3 new songs each with different cuts and loop regions (Engaged Armada, Mand In Arena and Olympus)
- 2 new standard effects
AUGUST 10, 2017 UPDATE
- 6 new spell effects
- 7 background audio tracks with six loops (Time, My Crayons, Zion, Angel Dust, Fight Club, ESP)
- 3 new spell effect sounds with four variations
- 2 new songs with six loops
- Galactic Nuclei. Full song and two loops
AUGUST 21, 2017 UPDATE
- 1 new epic cinematic build transition
- 3 new transition loops
Hear what we are working on now for the next update to Aria: https://soundcloud.com/onyak
For more information go to http://www.ChrisOnyak.com