
These are the 1st ultra low polygon Robot Arms, I created. The design depicts the beginning of the augmented robotic arms area. Made & optimized for VR usage!made & tested on Oculus Quest 2 hardware with the free plugin here on the store, created by a genius who accomplished automatic ellbow corrections! Try it out! Combine these arms with that package and you will be happy like a liddle kid! ;)ROBOT ARMS I VRAlso see: ROBOT ARMS II VR !!These arms were optimized for Quest2 performance level and above!The texturing & unwrapping was done on a single material/texture, to prevent further draw calls for mobile VR systems.The wrist, the thumb and the pinky finger do have a special bone, for more human realism. Doesn't feel stiff!Was tested and works great with the free Unity addon [VRarmsIK], which has till now the best elbow correction system ever invented. And it’s free too! However, I tested these arms with this system and it was an amazing result. The arms are not connected to a “chest” bone, to be able to switch arms in runtime. ;) You can get the Unity VRArmIK system on github: https://github.com/dabeschte/VRArmIKDetails:1x MaterialPBR Textures 4k: URP/Built-inTexture is 2048x2048 > Substance Painter file is included!Requires: official Unity animation rigging package, which you can find in package manager under "Unity registry" categoryRigging:rigged 3ds max source fileUnity Animation Rigging +wrist rotation +ellbow control (you need Unity's animation rigging package! Install from Package Manager!)additional wrist bone, for a more natural feel when rotating your handsDetails:1x MaterialPBR Textures 4k: URP/Built-in