Sound Propagation Tool
TinSlam
$19.99
$59.99
67%OFF
(no ratings)
Date |
Price |
---|---|
日期和时间 |
价钱($) |
09/14(2022) |
60.0 |
09/14(2022) |
30.0 |
09/21(2022) |
60.0 |
11/22(2022) |
59.99 |
01/05(2023) |
19.99 |
11/16(2024) |
19.99 |
Jump AssetStore
This package allows you to model sound propagation in your project. Not only does this increase your user's sense of immersion, but it can also be used in your AI to make more intelligent agents.Do you want to simulate the behavior of sound movement in your virtual environment efficiently? The Sound Propagation package allows you to model the propagation of sound in a two-dimensional space. Simply create your sound geometry and place your sound sources in your world, and you are good to go. Not only can this tool be directly used for playing audio but it can also be integrated into the game logic, allowing for more interesting gameplay and more intelligent AI.Sound Propagation Tool lets you have reasonably accurate sound movement in your virtual environment. Modeling sound using its ray-based properties allows this tool to compute and visualize sound in real-time. With many debug features and functionalities, it allows you to adjust the model to fit your world.Please note that this model restricts sound movement to a 2D plane. Using it for 3D environments where sound propagation in all axes is crucial may require some creativity.Short Tutorials:Setup and Introduction: https://youtu.be/l0mzQjBlH1IGeometry: https://youtu.be/AO_DkAnZfsASound Models: https://youtu.be/dllBaeCgjsoDeploying Sound Propagation in Your Project: https://youtu.be/r2PoX7cXjiwSound Diffraction: Allows sound to bend around corners.Sound Transmission: Allows sound to go through obstacles, losing some energy.Sound Reflection: Causes sound echoes and reverberation.Sound Direction and Stereo SoundComprehensive Set of Parameters for Adjusting the ModelAutomatic Geometry Cooking from GameObjectsEasy Manual Geometry Building and Built-In Geometry Simplification AlgorithmSupport for Multiple Geometries During Cooking and at Run-TimeSimple Interface for Loading/Storing GeometriesEfficient Handling of Static and Mobile Sound SourcesComprehensive Real-Time Visualization of Sound Coverage2D and 3D Visualization of the GeometryA Complete Set of Debug Tools and Shortcuts to Adjust the ModelBuilt-In ProfilingSimple and Straightforward InterfaceA Sound Player Prefab With Stereo Support Built on Top of the ModelAdjustable Sound Decay FunctionGeometry Caching for Optimized Model ComputationSeparates model computation from sound computation, so no listener is required to compute the model.Can cook sound models.Sound models can be computed once and used for many different listeners.Outputs sound signals that can be further processed by the user.