(BIRP)Procedural Terrain System
ElectorchStrauss
$0.0
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Date |
Price |
---|---|
日期和时间 |
价钱($) |
09/13(2022) |
0.0 |
11/16(2024) |
0.0 |
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This package is based on the work of Sebastian Lague. It follows his procedural landmass generation series but without all the overcomplicated stuff. How to spawn objects and path on terrain!Here's the URP or the HDRP version.-----------------------------------------------------------------------------------------------RequiredThis asset uses the new input system package and is suitable for any kind of games."Procedural Terrain System uses JosephinSlab-Regular(Font) under SIL Open Font License; see Third-PartyNotices.txt file in package for details."-----------------------------------------------------------------------------------------------SummaryMy package is based on Sebastian Lague's Procedural Landmass Generation but with a totally different approach. I got rid of all the complicated add-ons and focused this system to be easy to understand and use. A lot of people asked on Sebastian's video how to spawnstuff on the terrain. There's multiples ways to do so, I'll show you one.You can follow Sebastian's video series until episode 5 to understand the basic behind procedurally generating a mesh. Since I did not fully understand the endless terrain, level of detail and threading, I got rid of it. Let's just spawn a square sized mesh with random seeding.-----------------------------------------------------------------------------------------------What *is not* inside:EndlessTerrainLODThreading-----------------------------------------------------------------------------------------------What is inside:Runtime import/export of the generated meshObject instantiation on generated meshPath instantiation on generated meshPath generation instantiationA MiniMapRuntime modification with randomization buttonsCharacter controller + animationsA working up to date package-----------------------------------------------------------------------------------------------Link to documentationDocumentationItch.io pageDiscord answer channellinktr.ee/electorchMeshes:16 objects to spawn on the terrainAlgueaCoral,Coral1Grass,Grass001,Grass002Rock,Rock1,Rock2,Rock3,Rock4,Rock5,Rock6Tree,Tree001,Tree002+Procedural pathOceanWater shader+ Electurch w/ TPose, idle, walk, run, jump, fall animations