NewtonVR is a virtual reality interaction system for tracked controllers. It currently supports both Oculus SDK and SteamVR with a clean and easy to use player controller. It allows you to pick up, throw, and use objects while taking advantage of PhysX so held objects don't go through eachother or walls. We include a collision sound framework to add that extra level of immersion. And also support laser pointer style world space UI interaction.
Documentation: NewtonVR.readme.io
Features:
• One camera rig for Oculus and SteamVR
• Velocity based item movement
• Collision sound framework
• World space UI interaction
• Editor player/playspace representation
• Example scene with common elements
• Unity 5.4.2 and 5.5 compatible
• Source included and on github
Testimonials:
"NewtonVR is great. Should come standard with SteamVR, IMO." Lars, Creator of Felt Tip Circus
"I LIKED IT" William Pugh, Co-creator of Accounting
"...used NewtonVR in our #LDJAM game! It made things super easy!" - Brandon, Creator of Shiftposting
Credits:
Development: Keith Bradner, Nick Abel
Interaction Design: Adrienne Hunter
Modeling: Wesley Eldridge, Carli Wood
Audio: Joshua Du Chene