VOXL is a simple and powerful Multiplayer Voxel Sandbox.
(WebGL Demo)
(Forum)
(Documentation)
* Fully Unity + Mirror based
* Same Scripts for Client & Server
* Infinitely huge Worlds
* Procedural Generation via Perlin Noise
* Structure Generation: Trees, etc.
* 100% Pseudo Random
* First Person Movement
* Player Health, Damage, Defense, etc.
* Voxel placement and destruction
* Crafting
* Dynamically loaded Chunks
* Highly optimized via Local Occlusion
* Smooth World (Un)Loading via Coroutines
* Database to save players and world
* Uses Unity's new UI system
* Beautiful Textures
* Local, Whisper, Info Chat
* Items & Item Drops
* Only 2600 lines of carefully crafted C# Code
* Server can run on Linux in Headless mode
* Login Panel
* Start as Host/Client/Dedicated
* Network Time Synchronization
* Platform Independent
* Free of Deadlocks & Race Conditions
The #1 feature of VOXL is SIMPLICITY. We chose the most simple implementation for every feature, which makes it the perfect project to learn & build.
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