Library of functions to help you perform intersection checks between various 3D geometry (segments, lines, triangles, spheres, capsules, AABB boxes, OOBB boxes, etc), for example:
- intersection between sphere and capsule
- intersection between segment and triangle
- and many more!
Refer to the online documentation for all the functions available:
http://respawnpoint.net/intersectionhelper/class_intersection_helper.html
A demo scene is also included to show you how each of the functions can be used (see readme.txt)
All the functions are highly-optimized for real-time usage in gameplay mechanics, physics simulations and graphics calculations. Feel free to contact me if you have suggestions for new functionality!