
Ready to use Strategy-like camera with keyboard or mouse control movement combined! Rich configuration for camera restrictions and movement. Move cursor to the edge of the screen to move around!---- Now supports paused or slowed down time when not using the pshysics camera (great for strategies)🎬 Player Spectator Camera is a light package for a flexible In-Game camera that allows player free movement around the scene (collision included). If you are working on a project that does not have a main character to follow and has free movement around the map/scene, then this is the solution for you. It is a great asset for game categories such as strategy or tycoon. For types such as first or third person minor adjustments might be needed based on the desired behaviour.This is an out-of-the-box solution that requires no coding and simple drag & drop of a prefab into the scene will do the trick. The code is well documented and easy to customize. Camera behavior can be adjusted without any coding with the settings available on the components. A bit more advance use might require coding, such as changing the follow target to the main component in game run-time (shown in demo scene).All examples below are tested some two even demonstrated in simple scenes provided with the asset!General use cases:- Top-down view with or without following a character (use demonstrated in package scene)- Space Real time strategy with restricted movement bounds and cursor control (edge of playable screen, includes padding)- Tycoon/Management type games- Free spectator mode- Follow player spectator mode (rotating around players)- God mode (free mode without collision) & in-game debuggingCan also be used for (advance use - coding required):- 3rd person camera (where player follows camera rotation)Simple demo scenes included, but no extra 3D models or other assets!Package features:- For quick setup with drag & drop- No coding is required for out of the box use- Minimal coding is required for advance use- More than 30 configuration fields- In-Game Toggle Keys (enable, follow, collision)- Support for NEW and OLD input system with prefabs- Well documented code- Light solution----🧭 OverviewSpectator Camera is a lightweight, plug-and-play in-game camera system designed for games without a fixed player character. It offers smooth free movement across your scene, with built-in collision handling and optional follow behavior. Whether you're building a strategy, tycoon, management, or spectator-based game, this camera is tailored to fit your needs with minimal setup.⚙️ Now supports paused or slowed-down time control when not using the physics-based camera — ideal for strategy games and debugging!🎮 Key Features✅ Out-of-the-box setup — simply drag & drop the prefab🚫 No coding required for basic use🛠️ Easy to customize with 30+ tweakable parameters🕹️ Supports both Unity Input Systems (Old & New)🎥 Flexible camera modes:Free movementFollow target (with rotation)God mode (no collision)🔁 In-game toggle keys for features like:Follow modeCollisionEnable/disable camera🔄 Runtime target switching (with simple scripting)🔧 Well-documented and extendable codebaseSupports all environments (including mobile and console)🎯 Use CasesTop-down camera with or without follow target (demo included)Strategy and RTS games with edge-scrolling and boundsTycoon/Management games with zoom and panFree or follow spectator modes for replays or debugging"God Mode" camera for unrestricted movement📦 Includes✅ Drag & drop prefabs (with and without physics)✅ Two minimal demo scenes❌ No 3D models or visuals included (camera system only)Ready to use Strategy-like camera with keyboard or mouse control movement combined! Rich configuration for camera restrictions and movement. Move cursor to the edge of the screen to move around!
---- Now supports paused or slowed down time when not using the pshysics camera (great for strategies)
🎬 Player Spectator Camera is a light package for a flexible In-Game camera that allows player free movement around the scene (collision included). If you are working on a project that does not have a main character to follow and has free movement around the map/scene, then this is the solution for you. It is a great asset for game categories such as strategy or tycoon. For types such as first or third person minor adjustments might be needed based on the desired behaviour.
This is an out-of-the-box solution that requires no coding and simple drag & drop of a prefab into the scene will do the trick. The code is well documented and easy to customize. Camera behavior can be adjusted without any coding with the settings available on the components. A bit more advance use might require coding, such as changing the follow target to the main component in game run-time (shown in demo scene).
All examples below are tested some two even demonstrated in simple scenes provided with the asset!
General use cases:
- Top-down view with or without following a character (use demonstrated in package scene)
- Space Real time strategy with restricted movement bounds and cursor control (edge of playable screen, includes padding)
- Tycoon/Management type games
- Free spectator mode
- Follow player spectator mode (rotating around players)
- God mode (free mode without collision) & in-game debugging
Can also be used for (advance use - coding required):
- 3rd person camera (where player follows camera rotation)
Simple demo scenes included, but no extra 3D models or other assets!
Package features:
- For quick setup with drag & drop
- No coding is required for out of the box use
- Minimal coding is required for advance use
- More than 30 configuration fields
- In-Game Toggle Keys (enable, follow, collision)
- Support for NEW and OLD input system with prefabs
- Well documented code
- Light solution
----
🧭 Overview
Spectator Camera is a lightweight, plug-and-play in-game camera system designed for games without a fixed player character. It offers smooth free movement across your scene, with built-in collision handling and optional follow behavior. Whether you're building a strategy, tycoon, management, or spectator-based game, this camera is tailored to fit your needs with minimal setup.
⚙️ Now supports paused or slowed-down time control when not using the physics-based camera — ideal for strategy games and debugging!
🎮 Key Features
✅ Out-of-the-box setup — simply drag & drop the prefab
🚫 No coding required for basic use
🛠️ Easy to customize with 30+ tweakable parameters
🕹️ Supports both Unity Input Systems (Old & New)
🎥 Flexible camera modes:Free movementFollow target (with rotation)God mode (no collision)
🔁 In-game toggle keys for features like:Follow modeCollisionEnable/disable camera
🔄 Runtime target switching (with simple scripting)
🔧 Well-documented and extendable codebase
Supports all environments (including mobile and console)
🎯 Use Cases
Top-down camera with or without follow target (demo included)
Strategy and RTS games with edge-scrolling and bounds
Tycoon/Management games with zoom and pan
Free or follow spectator modes for replays or debugging
"God Mode" camera for unrestricted movement
📦 Includes
✅ Drag & drop prefabs (with and without physics)
✅ Two minimal demo scenes
❌ No 3D models or visuals included (camera system only)