1970 s New York City Alley
Leartes Studios
$79.99
(no ratings)
Date |
Price |
---|---|
日期和时间 |
价钱($) |
08/10(2022) |
69.99 |
07/19(2023) |
79.99 |
03/22(2024) |
39.99 |
03/29(2024) |
79.99 |
11/16(2024) |
79.99 |
Jump AssetStore
1970`s New York City Alley work including Buildings and props . Made by Environment Artist Victor Ullmann . You will find Building parts . Props , Roads and more...This package is designed for HDRP render pipelines. Materials are created with shadergraphs that support HDRP.1970`s New York City Alley work including Buildings and props . Made by Environment Artist Victor Ullmann . You will find Building parts . Props , Roads and more Assets in this pack to create your NYC City Alley or make additions to your existing levels .For all your promotional requests, technical support needs, suggestions, and refund requests, please open a ticket.Here you can join Leartes Asset Platform Discord Server ( Cosmos ) to connect with the teamFeatures:High Attention to DetailsHigh QualityUnique Concepts For AssetsNumber of Unique Meshes: 115Collision: YesLODs: YesNumber of Materials and Material Instances: 122Number of Average Polys: 500Number of Decals : 66Number of Textures: 283Texture Resolutions: 1K , 2KSupported Development Platforms:Windows: YesMac: YesTexture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, OpacityMaterials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.Props: Streetlight, Air Conditioner, Graiffiti Decals, Cardboard, Chain Fencing, Electrical Panels, Vent, Wall Street Lamp, Wires, Dumpster, Trash Bag etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]Architecture: Ground, Walls, Windows, Doors, Stairs etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]Render Pipeline Disclaimer:This package is designed for these three render pipelines: HDRP, URP and Built-In pipelines.Materials are created with shadergraphs which supports all pipelines.