【パブリッシャー丸ごとセール第101弾】9月6日 0:00 〜 9月12日(木) 23:59まで
Archanor VFXのアセット50%オフ
↓↓↓ 今週の無料アセットプレゼント🎁
『Super Confetti FX』$11 => FREE(9月12日 23:59まで無料)
クーポンコード:ARCHANOR
【September Surprise sale】⏰️ 9月5日 〜 9月18日 23:59まで NEW!!
9月のサプライズセールが始まりました🎉 ゲーム開発に役立つ200以上のアセットが50%オフ
✅️ 合計60ドル以上のご注文ならクーポン適用で さらに10%オフ
クーポンコード:SEP10BER
※ 有効期限:2024年9月30日まで、複数回利用可能、セール品以外にも使えます
【Humble Bundle】 その他 ソフトウェアバンドルはこちら
『DELUXE DEV DREAM: 3D UNREAL ENGINE AND UNITY MEGA BUNDLE 4000+ ASSETS』 ⏰️ 9月10日(火) 3時まで
注意:アンリアルエンジン多めなバンドルです。UnityはHDRP
UE→Unity変換アセット所有者にオススメ「Exporter for Unreal to Unity 2024」
『GAME CREATOR MEGA BUNDLE』 ⏰️ 9月11日(水) 3時まで
RPGツクールやUnity2Dゲーム開発に使える100以上のアセットバンドル
価格:$20で110アイテム
『LEARN TO CREATE GAME ART IN BLENDER 2024』 ⏰️ 9月24日(火) 3時まで
Blenderのスキルアップ。GameDev.tvのGDTVゲームアートバンドルコース(英語)
Shadow Receiver will render real-time shadows on all objects. Great for enhancing AR or MR experiences to be even more immersive!Only works in Universal Render Pipeline.Recommended: URP 14+ (Unity 2022.3+/Unity 6+)Minumum: URP 10+ (Unity 2020.3+)Shadow Receiver uses a custom shader to render real-time shadows onto any 3D object. The shadows can be cast from any real-time light in Unity!Made for the Universal Render Pipeline (URP) using Shader Graph.Legacy support for Built-in Render Pipeline (BiRP) added in V2.2!🧾 Features👉 Real-time shadow receiving/casting onto invisible objects👉 Directional Light & Additional Lights support👉 Forward+ support for more than 8 lights (experimental)👉 Set the shadow color (for both main and additional lights!)👉 Set the shadow transparency👉 Support for multiple shadow cascades👉 Support for soft shadows and hard shadows👉 Support for soft shadow quality tiers👉 Tested with AR with ARCore/ARKit/AR Foundation, Niantic Lightship, and Vuforia👉 Tested with VR/MR headsets, like Quest 3 and Pico 4👉 Made in Shader Graph, easily extendable with subgraphs👉 Customizable shaders for custom effects👉 Support for all platforms (Android/Windows/iOS)👉 Optimized for performance on mobile devices!📱 Augmented Reality/Mixed RealityShadow Receiver is mostly used in AR/MR to render shadows on planes detected with plane detection. This way, an AR object can have realistic real-time shadows in AR. This creates a more immersive AR experience.Of course, feel free to use this for any other project you see fit!🎥 Video CompositingShadow Receiver can be used well with video compositing in Unity. As long as your video uses alpha clipping to be able to cast shadows, you can get real-time shadows below it.🛠 TechnicalsOnly works in Universal Render Pipelines!Legacy support for Built-in Render Pipeline!Tested in Unity 2020.3LTS, 2021.3LTS, 2022.3LTS, Unity 6 (2023.4)Works using 1 real-time directional light and unlimited additional lights (in Forward+).Work on any device. Fully tested on Android, IOS, and Windows.Free version available without support for transparent shadows, soft shadows, or shadow cascadesDemo project available on GitHubFeatures:- Receive shadows on invisible geometry- Pick custom shadow colors- Opaque and Transparent shadows (change Alpha in Shadow Color)- Support for Main Directional Light and Additional lights- Support for forward+- Mobile optimized shaders (half floating point)- Full support for soft shadows- Full support for shadow cascades- Full support for screen space shadows
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