Wildtile
Carbide Function
$100.00
(no ratings)
Date |
Price |
---|---|
日期和时间 |
价钱($) |
08/04(2022) |
100.0 |
08/04(2022) |
50.0 |
11/09(2022) |
100.0 |
12/19(2023) |
50.0 |
01/11(2024) |
100.0 |
11/17(2024) |
100.0 |
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Contains a 3D autotiler and comprehensive supporting tools that helps environment artists and level designers work together.
Powered by WFC and dual-grid tiles, popularised by Townscaper.The editor works with all Unity pipelines (built-in, Universal, High Definition).On import, Wildtile will check which pipeline you are using and offer to install the relevant support package. This can be cancelled if Wildtile chooses the wrong pipeline (e.g. if you are attempting to use Wildtile with a custom RP with a similar name).10 minute Web demoDocumentation | Twitter | DiscordWildtile helps environment artists and level designers to work together by allowing each of them to focus on what's important to them!Designers create levels quickly and intuitively using a voxel editor heavily inspired by Townscaper. Wildtile will autotile the voxel map for you, using tilesets your artists have created. There are a few sample tilesets to get you started too.Artists can create their own tilesets and iteratively improve their own dual-grid 3D tilesets. Wildtile provides a comprehensive suite of debugging tools so it's always clear why one tile will or won't connect to another. After initial set up, artists have to do zero markup on their tiles!Wildtile handles incomplete tilesets and places everything it can place, and shows clear feedback where tiles aren't available. Both designers and artists can fix missing tiles. Designers can alter the map so it doesn't require those missing tiles, or artists can model new tiles to fill the gaps.Features:Dual-grid model importerNo need for annotations or markup, the importer will detect how to connect modules together and which corners of the model are inside or outsideDefault settings are suitable for basic tilesets, setting up should take secondsSupports configuration of the importer for advanced featuresModel debuggerAfter import, if your models aren't connecting together the way you expect, view them in the debuggerSee which models connect on each faceSee why other models don't connectSee which corners are inside and outside, and how the analyser has decidedSee what tiles are missing from a full marching cube paletteVoxel map editorUse a fully integrated level editor to edit your level with simple cuboidsExit the tool, and instantly watch the algorithm build your models in the shape of your voxelsSamplesSample scene containing 4 different tileset-map combosTutorials2x20 minute tutorialsone for designers, setting up a map in a Unity sceneone for artists, getting started with authoring a new tilesetUpgrade instructions:If you are upgrading from a previous version of Wildtile, follow these steps:Delete the Assets/CarbideFunction/Wildtile folderDownload and install the latest version of Wildtile from the Unity Package ManagerFollow onscreen instructionsIf you are using URP or HDRP, Wildtile will offer to install the support package again. Click yes.Wildtile will offer to reimport all tilesets. Click Yes.If you have already upgraded Wildtile without deleting it first, you can also follow the upgrade steps to fix your build.FeaturesModified Wave Function Collapse algorithmHandles WFC contradictions and reports these to the userDual grid model importerImported tileset inspectorVoxel level editorSupported OSWindows 10No platform specific code is used, all other OSes may work but are not supportedDocumentation