Aim Assist Pro provides assisted aim similar to those in high profile competitive games to help you have better engagement in your FPS games, especially on controller or handheld devices.Aim Assist itself works on any platform that runs Unity, no additional dependencies needed.The package works with any control, be it Character Controller, NavMeshAgent or Rigidbody.The example scenes and the automatic integrator require the new Input System.Playable DemoUpdate Video: v2.0In action: Unity's FPS microgame (played on controller)Improved integration in v2.0. Try the automatic integrator first, if your project doesn't use a third party package that overrides rotations internallyPractice Range to tweak your aim assist configImproved support for Cinemachine 2 and 3 (and without)Per-target overrides for aim assist configurationsSix aim assists - 3 rotates the character control, 3 modifies look inputInteractive dialog for easier setupNew target selector, new aim assist, improved tooling and API, optimizationsTested with Unity 2022-6000Aim Assist Pro provides a more engaging experience for your shooter games by giving more control over your aim and as such, makes players feel more powerful against fast moving enemies.Forget about oversimplifying enemy movement so the game is playable - Aim Assist Pro has got your back!Six aim assist, many akin to what you see in high-profile gamesAutomatic integrator now, in v2.0Works smoothly even on low frame rate devicesDetailed docs and a practice rangeWorks with any device that runs Unity (mobile, consoles, PC etc).There's a 2D version available for your platformers as well.If you're unsure if Aim Assist Pro is for you, do not hesitate to contact me at amsiamun.dev@gmail.com.Test scenes with the new Input SystemWorks with Cinemachine components that aren't fully locked to a pointIntegrate automatically, or with a few lines of codeFully documented classes, methods and descriptive data structures for ease of useComplete documentation and timestamped video docs5 demo scenes (Cine 2, 3 and without)Local authoritative multiplayer supported, but split screen isn't with the automatic input processor