A dynamic wind-zone script that updates cloth physics at runtime for highly responsive cloth behavior, and 9 ancient war banners (4 short, 5 long) with prefabs in three states.Models and TexturesThis asset contains 9 unique ancient war banner(4 short,5 long) and a script to control the cloth physics.All banners have their own prefab including their torn, blooded and torn + blooded states. Package also contains custom banners which you can add their logo directly to a file to easily setup your own test environment.ScriptIt also contains an script for dynamic wind zones. With this script, wind zone will control over all cloth objects in the scene dynamically. All cloth objects will interact with wind zone in run-time. In standard Unity system, wind is fixed and doesn't have any affect on cloth physics after scene starts, however this script will allow all the cloth items in the scene to react to changes on wind rotation (Simply launch demo scene and while running, change rotation of the wind and power)You can check documentation for further information.Note: This asset has been manually tested on Unity 6.1, Unity 6.2, Unity 5.4, and Unity 2019.2. Because it contains simple models and a script, it will likely work in other versions as well. The asset is primarily models, textures, and a script. Materials can behave differently on different setups; it is the user's responsibility to ensure correct import settings. Please test in a new project using the Built-in Render Pipeline before reporting any issues.