20 pixel art creatures perfect to use in almost any 2d game as heroes or enemies.A total of 20 hand made pixel art monsters fully animated.UPDATE: A version of the sprites with black outline has been included, which makes them more compatible with the style of Pixel Monsters Vol 1 or for those who simply prefer this style. The sprites remain exactly the same, only the black outline was added, and the sprites from the previous version are still included.The sprites were created with a base size of 32x32px for most creatures, but there is a wide variety of sizes depending on the creature or its animations.These creatures have a wide variety of sizes and animations, making it possible to give them different uses, such as heroes, enemies or level bosses.Some VFX sprites are also included, which enhance the impact of certain animations and attacks.Watch the video to get a detailed view of each monster and their animations.Content list:The Sprites folder includes the sprite sheets for each of the characters and VFX.Sprite dimensions (all sizes are in pixels):monster 1 - cell size 100x100m1_Dead 1200x100 m1_Hit 300x100 m1_Walk 700x100mosnter 2 - cell size 100x100m2_Attack 1600x100m2_Dead 1200x100m2_Fly 400x100m2_Hit 400x100m2_Idle 800x100m2_projectile 384x32 cell size 64x34monster 3 - cell size 128x128m3_Attack 2048x128m3_Dead_Air 512x128m3_Dead_ground 1408x128m3_Fly 512x128m3_Hit 512x128m3_Idle 1024x128m3_Projectile 384x34 cell size 64x34monster 4 - cell size 74x74m4_Alert 592x74m4_Attack 740x74m4_Blink 592x74m4_Dead 888x74m4_DeadImpact 666x74m4_Hit296x74m4_Idle 592x74m4_Run 592x74m4_Walk 592x74monster 5 - cell size 100x100m5_Attack 1500x100m5_Dead 1200x100m5_Hit 400x100m5_Idle 400x100m5_Projectile 42x9m5_Walk 600x100monster 6 - cell size 100x100m6a_Attack 1100x100m6a_projectile 19x19m6b_Attack 1100x100m6b_Tentacle 651x153monster 7 - cell size 180x132m7_Dead 1440x660m7_Fall 180x132m7_HitAir 1440x132m7_HitGround 1440x132m7_Idle 1440x528m7_landing 1260x132m7_Roar 720x132m7_RoarAnticipation 1440x264m7_RoarRecoil 1440x264m7_RollAttack 720x132m7_RollAttackAnticipation 1440x528m7_RollAttackRecoil 1440x264m7_SpikeAttack 720x132m7_SpikeAttackAnticipation 1440x264m7_SpikeAttackRecoil 1440x264m7_TakeOff 1440x396m7_Tired 1440x264m7_Walk 1440x396m7_Spike26x26m7_DustFX 668x82monster 8 - cell size 96x96m8_Attack 960x480m8_Dead 1056x288m8_Hit 288x96m8_Idle 672x96m8_Run 768x96m8_firebreathFX 1800x400 - cell size 180x100monster 9 - cell size 96x96m9_Attack 480x96m9_Dead 864x96m9_Hit 288x96m9_Idle 576x96m9_Run 768x96monster 10 - cell size 138x96m10_Attack1 966x96m10_Attack2 966x96m10_Blink 828x96m10_Dead 1932x96m10_Hit 552x96m10_Idle 828x96m10_Jump 2048x96m10_Run 1104x96monster 11 - cell size 64x64m11_Attack 1024x64m11_Dead_Air 256x24m11_Dead_Ground 794x64m11_Fly 256x64m11_Hit 256x64m11_Idle 512x64m11_Projectile 32x32monster 12 - cell seze 160x96m12_Attack 960x96m12_Blink 960x96m12_Dead 960x96m12_Hit 480x96m12_Idle 960x96m12_Run 960x96monster 13 - cell size 96x96m13_Attack 576x96m13_Dead 1248x96m13_Hit 288x96m13_Idle 576x96m13_Walk 576x96monster 14 - cell size 100x100m14_Attack 1000x100m14_Dead1 1200x100m14_Dead2 1200x100m14_HIt1 300x100m14_Hit2 300x100m14_Walk 800x100m14_Spike 15x16monster 15 - cell size 280x200m15_Attack 2800x600m15_Dead 2800x600m15_Hit 1120x200m15_Idle 2800x600monster16 - cell size 175x170m16_Attack 1750x510m16_Dead 1750x340m16_Hit 875x170m16_Idle 1750x170m16_AttackFX 1800x144 - sell size 360x36monster 17 - cell size 128x128m17_Attack 768x256m17_Dead 896x256m17_Hit 512x128m17_Walk 768x128m17_AttackFX 672x128m17_Bullet 16x16monster 18 - cell sizem18_Dead 1056x192m18_Fly 960x96m18_Hit 288x96m18_Idle 960x96monster 19 - cell sizem19_Appear 768x96m19_Attack 768x96m19_Blink 864x192m19_Dead 672x192m19_Hit 192x96m19_Idle 576x96m19_Run 768x96monster 20 - cell sizem20_Appear 768x96m20_Attack 864x96m20_Dead 768x96m20_Disappear 864x96m20_Hit 288x96m20_Idle 768x96m20_Projectile 16x16The Prefabs folder includes the characters and VFXs as objects ready to use in any scene.The Animations folder includes all the animations already generated for each of the characters and VFX.