please note: MK Standard Tesselation Shader is currently in beta state.
The standard shader is great, but it would be even better with tesselation!. Here it is. The MK Standard Tesselation Shader is a modified Standard shader to support tesselation and is seamlessly integrated into the workflow.
This shader require shader model 5.0, but automatically fallback to standard shader on unsupported hardware.
Demo:
Windows Zip
Questions, bug reports, feature requests:
feel free to contact me unter: support@michaelkremmel.de.
- distance based tesselation, only models inside the falloff will get tesselation, the rest will fade out to basic polycount
- Automatically fallback to the standard shader on unsupported hardware
- unified material editor
- easy and simple setup
- supports metallic, specular and roughness workflow
- seamlessly integrated