Nonon Zone Multiplayer Character Controller and Playground
Nonon Zone
$9.99
Date |
Price |
---|---|
日期和时间 |
价钱($) |
06/08(2022) |
4.99 |
03/13(2023) |
9.99 |
11/17(2024) |
9.99 |
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Multiplayer Character Controller with a huge playground and a DevHUD to make testing a lot easier. Watch other players and enemies through a spectator mode.A multiplayer Character Controller which can be used in single or multiplayer environments.The Character Controller can walk, run, variable jump, slide down a slope, fly, mount/unmount vehicles, interact with objects and swim. Its behavior and its movement is like in the famous MMORPG World of Warcraft.Also all surrounding features are implemented like IK_Bone Rigging and weapon attachement.Everything is embedded in a huge playground where all interacting elements can be tested and for fun a mini game is implemented with a few quests. The character movement is implemented with RigidBody movement.The package comes with a Developer HUD, which makes it easy to start server, clients and hosts with the same build.The Multiplayer Environment is based on Netcode for GameObjects. Weapon spawning and pickup, Shooting, Swimming, Stepping on moving objects and many more is possible together with other players.The spectator mode gives you the ability to watch others play and move around freely without interacting with the game mechanics.RuntimeNavMesh enables you to let the enemies walk on huge terrains.Asset uses RobotoCondensed Font (fonts folder in Asset) under Apache LicenseVersion 2.0, January 2004; see Third-Party Notices.txt file in the fonts folder of the Asset for details.Scooter Model placed in the prefab scooter folder : "Cyberpunk Scooter" (https://skfb.ly/6RrJO) by Berk Gedik is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/). This work, "Cyberpunk Scooter", is adapted from ""Cyberpunk Scooter" Berk Gedik is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/). Character ControllerCharacter Controller with new Input System and Rigging PackageWOW like movement and camera positioningReplaceable Character Model supported with Editor ScriptsEditor Menu to easily setup a new scene or place elements or do the rigging on the characterGameEvents implementation to react to the surroundingGame Controller to instantiate the Player PrefabZone traversal. The player and its childs are kept while travers into a new scenePrepared Sound components on the characterPlayable mini game to demonstrate the abilitiesSimple Elements like moving plattforms, portal pairs, Zone Portals, Enemies, Loot and destroyable cubesReusable effects like replacing Materials at start of player or at death of enemy. Or getting gold effect at death of enemies.NononZone Object with Object Types. The behaviour of the Player and other objects is tied to these TypesCamera is implemented with Cinemachine - 3rd Person and 1st Person ViewAim Control with target detectionRuntime Navmesh Surface Builder - Let your enemies walk on huge terrainsInteractable System to add any kind of interaction (including controller&animation)MultiplayerDeveloper HUD for convenient developing and testing. Load whichever scene you want in whatever modeLoginManager which takes in the command line arguments to start a game without dev hud and in the right mode (Server or Client)Support for traversing between multiple servers (scenes)Already Setup Networkmanager Prefabs to test the scenesA NetworkObject SpawnmanagerAll Elements on the CharacterController V2.0.0 or higher are able to run in Multiplayer EnvironmentsSpectator mode to watch other players and enemies in the game.For Support follow me on Discord: https://discord.gg/hxCAVmERUd