C#Like hot update framework
RongRong
$99.99
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Date |
Price |
---|---|
日期和时间 |
价钱($) |
05/31(2022) |
99.99 |
11/17(2024) |
99.99 |
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C#Like is an Unity hot update script solution. Using C# language write the hot update script. It LOOK LIKE can using hot update DLL(dynamic link library) file in all platforms.Just use the C# language to make your project hot updatable, including CODE!More detail in official websiteNew online game demo 'TreasureBox' with full server code and client code. If you want to develop online games, you can build on this foundation.FAQYou can discuss any questions or issues or suggestions about C#Like in Discord: C#Like ServerThis framework demo: C#Like demo and C#LikeFree demo, below is Introduction Tutorial:How to import the C#Like hot update framework?1 Create an empty 2D/3D project, e.g. CSharpLike.2 Import asset C#Like hot update framework.3 Open scene: 'Assets\C#Like\Runtime\Scenes\DefaultNoneHotUpdateScene.unity' and set as default sceneHow to build a blank initial package project that without any game code and resource?1 Import asset C#Like hot update framework.2 Delete all hot update script and hot update resource, just keep the none hot update script and none hot update resource if it has. e.g. the direstory 'NoneHotUpdateScripts' and '*.asmdef'.3 In panel 'C#Like Setting': 'Is Debug Mode' uncheck; 'Automatic Compile' uncheck.4 Delete directory 'Assets\StreamingAssets\AssetBundles' if it has.How to setting and testing and export build-in demo?1 Setting: Menu 'Window' -> 'C#Like' -> 'C#Like Setting' -> 'Current project' choose 'BuildInDemo' -> Click button 'Rebuild Scripts'.2 Testing: Click to run directly in the Unity editor.3 Export: It was exported automatically while testing, and you also can manually click button 'Rebuild Scripts' in 'C#Like Setting' panel. Final AssetBundle directory: 'AssetBundles\BuildInDemo'How to setting and testing and export online game demo 'TreasureBox'?1 Setting: Menu 'Window' -> 'C#Like' -> 'C#Like Setting' -> 'Current project' choose 'TreasureBox' -> Click button 'Rebuild Scripts'.2 Testing: Click to run directly in the Unity editor.3 Export: It was exported automatically while testing, and you also can manually click button 'Rebuild Scripts' in 'C#Like Setting' panel. Final AssetBundle directory: 'AssetBundles\TreasureBox'How to setting and testing and export the game 'Tanks! Tutorial' that had been converted into hot update project?1 Setting: Menu 'Window' -> 'C#Like' -> 'C#Like Setting' -> 'Current project' choose 'Tank' -> Click button 'Rebuild Scripts'.2 Testing: Click to run directly in the Unity editor. You can open scene 'Assets\C#Like\Demos\Tank\HotUpdateScenes\_Complete-Game_HotUpdate.unity' to quick testing.3 Export: It was exported automatically while testing, and you also can manually click button 'Rebuild Scripts' in 'C#Like Setting' panel. Final AssetBundle directory: 'AssetBundles\Tank'How to setting and testing and export the game 'Platformer Microgame' that had been converted into hot update project?1 Setting: Menu 'Window' -> 'C#Like' -> 'C#Like Setting' -> 'Current project' choose 'Platformer' -> Click button 'Rebuild Scripts'.2 Testing: Click to run directly in the Unity editor. You can open scene 'Assets\C#Like\Demos\Platformer\HotUpdateScenes\PlatformerHotUpdate.unity' to quick testing.3 Export: It was exported automatically while testing, and you also can manually click button 'Rebuild Scripts' in 'C#Like Setting' panel. Final AssetBundle directory: 'AssetBundles\Platformer'Export final package:1 Open the blank initial package project in pre step.2 The final AssetBundle directory just exported in pre steps, copy them into directory 'AssetBundles\'.3 Merge file 'link.xml' and AOT code: Just click button 'Merge JSON manually' in panel'C#Like Setting'.4 Export final package, e.g. export WebGL platform and public to your web server.5 Upload the whole directory 'AssetBundles\' to your web server for download.6 Final URL: https://www.csharplike.com/treasurebox/index.htmlFree trailC#LikeFree is the LIMIT version of C#Like. You can try to find out C#Like whether worth buying by on trial the C#LikeFree. We strongly recommend downloading the demo project above for testing.support Assembly DefinitionNew texture manager with cacheNew KissUI series components, support TextMeshPro, support SpriteAtlas, it's very convenient to build a UI system and optimize the quality of your UI's DrawcallLIkeBehaviour useage complete SAME with MonoBehaviour since version '2024.1'.A simple and practical AssetBundle manager : ResourceManagercorresponding C# server KissServerFramework.This is a most simple and stupid IOCP server framework component include WebSocket/Socket/HTTP/MySQL.support CSV.support coroutine.support JSON library. KissJson easy use in normal script and in hot update script.support delegate.support lambda.support IL2CPP Stripping. can export to all platforms.support breakpoint and step-in by VisualStudio in debug mode.object-oriented. support constructor(this/base); destructor; class inherit; interface inherit; virtual function;partial.support math expression: + - * / % += -= *= /= %= > >= < <= != == && || ! ++ -- & | ~ ^ &= |= ^= << >> <<= >>= ?: ?? ?.support namespace, using command, nusing alias, using sentence, using static.support loop: for foreach continue break if-else return while do-while throw switch-case-default lock try-catch-finally yield.support get/set Accessor. include automatic implement and custom implement.support build-in type and Nullable type any other type.support multi-threading.support code annotation: // and /**/support enum.support macro and region: #if #elif #else #endif #region #endregion.support parameter modifier: ref out in params.support default parameters.all compile in editor and the loading time at runtime is almost negligible.other: this base sizeof typeof nameof unsafe as is $ @ #pragma #warning #error volatile abstract.support use object initializers.support inline variable declaration.support expression body for constructors and methods and properties and accessors.support switch expression and discard '_'support collection initializersSimple KissTween