MicroBleMobile - micro:bit BLE Interface for Android
TomoSoft
$15.00
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Date |
Price |
---|---|
日期和时间 |
价钱($) |
05/19(2022) |
10.0 |
02/06(2024) |
15.0 |
11/17(2024) |
15.0 |
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MicroBleMobile - micro:bit BLE Interface for AndroidMicroBleMobile is an interface adapter between Android mobile phone and micro:bit using BLE (Bluetooth low energy). This adapter can quickly add the micro:bit to your game as a gamepad — no code required! To use the sensors device (gyro, accelerometer, GPS, etc.) and the display panel (LED, LCD panel, etc.) on the micro:bit, you write code in purchased assets into the micro:bit and create Unity scripts by referencing sample code in purchased assets. Thereby you can use the sensor device data and the display panel data in your game.Features:The package includes the micro:bit code that obtains x, y, and z data generated by the SIN function from the micro:bit. You write this code to the micro:bit using Arduino IDE.Read x, y, and z data from the micro:bit, convert x, y, and z data to byte array data type, and transfer that data to Unity by using BLE (Bluetooth low energy).The package also includes the micro:bit code that receives numerical data at the micro:bit. You write this code to the micro:bit using Arduino IDE.The package includes the Unity 3D object ‘tumbler’ for displaying the x, y, and z and Inputfield / Button for sending numerical to the micro:bit.The Unity script example describes how to receive the x, y, and z data from micro:bit and to send the numerical data to micro:bit.Refer to ‘MicroBleMobile Quick Start’ for how to set up the MicroBleMobile in detail.Refer to ‘MicroBleMobile Design Tips’ to rewrite the micro:bit code and the Unity script example. You can transfer array data up to 64 bytes between Android mobile phone and micro:bit to connect your sensor or display panel to the micro:bit.Requirements:Unity 2022.3 or newerAndroid mobile phone (Android 7.0 Nougat or higher)BBC micro:bit Version 1.x ( not work 2.x)Building games for Android, for details, refer to ‘Building games for Android’ for how to build and run game objects for Android.Android Logcat, for details, refer to ‘Install and Use Android Logcat’ for how to install and use Android Logcat.Arduino IDE, for details, refer to ‘Arduino IDE for MicroBle’ for how to set up the development environment.Transfer array data up to 64 bytes from Unity to micro:bit and array data up to 64 bytes from micro:bit to Unity by changing the Unity script example and the micro:bit code.In case of any trouble, contact me by email so I can assist you.