FPS Integration Tool Pro
Grey Gear Systems
$29.95
(no ratings)
Date |
Price |
---|---|
日期和时间 |
价钱($) |
05/03(2022) |
29.95 |
11/17(2024) |
29.95 |
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Allows First Person Shooter systems and mechanics to be implemented quickly and intuitively, while utilising the assignment of audio-visual assets to enable flexible customisation.For Versions 2021.1.16f1 and Above.The Grey Gear Systems FPS Integration Tool Pro allows First Person Shooter systems and mechanics to be implemented quickly and intuitively, while utilising the assignment of audio-visual assets to enable flexible customisation.When compared to the Free version, the FPS Integration Tool Pro contains a range of new features that focus on Capability and Usability enhancements.New improvements will be included in future updates.Please read the included PDF documentation named 'READ ME' before using, as some configurations are required.Features Exclusive to the PRO VersionDual Wielding!First person Arm/Hand Models and Animations Displayed with the Wielded WeaponsEquipped Weapon & On-Death DroppingNew Weapon, Cartridge, Projectile, Arm/Hand ModelsSystems to Support with Animating the First Person Arm/HandThree Types of Templates or Creating WeaponsResponsive Crosshairs that can be Easily CustomisedComponents for Managing Raycast Impacts on Different GameObjectsContinued DevelopmentPlayerMobility Attributes & ControlsIncluded Weapon SystemsCollisionsAudioHealthRespawn on DeathWeapon SystemsFiringReloadingSwitchingDroppingAnimationsParticle SystemsCartridge EjectionWeapon ControlsDamageDemo WeaponsPistolShotgunSniper RifleAssault RifleGrenade LauncherEach includes Dual WieldingPlayer HUDWeapon CrosshairMagazine Ammo CountTotal Ammo CountAmmo IconHealth CountDamage Tint OverlayLow Health Tint OverlayObjective DisplayPause MenuFail and Success MenusNonPlayer Zombie, Strong Zombie & BossFully Animated with AudioNavigates to PlayerMulti-Layered CollisionBlood Splatter when ShotHealth and DeathHits and Harms Player when CloseBoss uses a Magic ShieldHealthFor Player, Non-Player and other GameObjectsCan involve LivesCollectablesWeapon, Ammo, Health and Lives pick-upsAfter Collection InstantiationProjectilesLifetime SettingsSupports Projectile Despawn, Drop & Stick Collision TypesDetonation Time and CollisionsExplosion Particle Effects and AudioExplosion Rigidbody ForcesRadius-Based & On-Collision DamageRespawnsFor Player, Non-Player and General GameObjects such as CollectablesDefines when Spawning is ExecutedManagers PrefabLayer Collision Manager to Configure the Layer Collision Matrix AutomaticallyBoundary Manager for Handling GameObjects that are Falling Off the LevelWave Manager to Structure the Start and End Events of Each WaveTotal Ammo Manager that Enables the Adjustability of Ammo QuantitiesScriptableObject InvolvementSupports editing characteristics from the Inspector without CodingAllows Field Assignment like an AssetModular and ReusableIncludes Weapon, WeaponCollection, Ammo, Crosshair and FirstPersonArmData ScriptableObjectsProject Settings PopulationPrepares Input and Tags & LayersAnimation Property Path EditorAllows the Property Paths of Animations to be AdjustedWeapon File CreationGenerates Weapons from a choice of three different Weapon TemplatesWeapon Templates involve different Hand and Arm ArrangementsAutomatically Sets-Up Dual WieldingAlso Fabricates Static & Rigidbody Collectables for the WeaponDemo SceneShooting Range featuring all Demo Weapons and Rigidbody Targets to Shoot DownZombie Room containing Zombies and Weapons that are Spawned over timeZombie Game introduces New Enemies within a Five-Wave Survival GameDemonstrates the Tool's Gameplay CapabilitiesBaked LightingOther CapabilitiesUtilise Weapon Crosshairs that feature both Static and Moving Elements affected by the Weapon's SpreadSave and Reuse the Transforms of Hand/Arm Joint GameObject using the FirstPersonArmData ScriptableObjectDisplay the kind of Hand/Arm Joint Transform Edits using Coloured Icons, to Troubleshoot Distortions with Hand/Arm MeshApply Damage Multipliers to the GameObjects of EntitiesMove any GameObjects between Positions from InvokingChoose what Weapon Raycast Impacts can be made from Specific GameObjectsAssetsAmmoAnimation Clips & ControllersAudio ClipsFBX ModelsMaterialsTexturesSpritesOther Prefabs