Signal Lights Collection
Rescue3D Game Assets
$20.00
(no ratings)
Date |
Price |
---|---|
日期和时间 |
价钱($) |
04/08(2022) |
20.0 |
11/18(2024) |
20.0 |
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The collection of railways and traffic signal lights low-poly 3D models.The attached video shows most of the objects along with their example variants.You can configure the bulbs according to your needs because each light bulb is a separate object.Most of the objects are intentionally divided into elements so that you can rotate and configure individual elements according to your needs.The collection includes:1. Crossing Gate - 3 variants included (Open, Closed and Animated)- 2 textures sets (Main Body and Light Bulbs) - 3900 Triangles- 4756 Vertices- The model is divided into a few objects (Main Body, Gate, and Light Bulbs)2. Crossing Gate Signals- 2 textures sets (Main Body and Light Bulbs) - 3900 Triangles- 4756 Vertices- The model is divided into a few objects (Main Body and Light Bulbs)3. Railway Signals- 3680 Triangles- 1705 Polygons- 2476 Vertices- The model is divided into a few objects (Main Body and Light Bulbs) 4. Railway Semaphore- 3 variants included (Green, Orange, and Red light)- 2442 Triangles- 1123 Polygons- 1665 Vertices- The model is divided into a few objects (Main Body, Arm, and Light Bulbs) to suit the animation and setup process.5. Crossing Gate Signals- 6504 Triangles- 3162 Polygons- 4252 Vertices- The model is divided into a few objects (Main Body and Light Bulbs) 6. Traffic Lights- 2 variants included (3 and 4 sided hanging light)- 11860 Triangles- 12987 Vertices- 3 textures sets (Main Body, Light Bulbs, and Walk Signal Light) 7. Big Traffic Lights On Arm- 11860 Triangles- 12987 Vertices- 3 textures sets (Main Body, Light Bulbs, and Walk Signal Light) - The model is divided into a few objects (Main Body, Arms, and Light Bulbs) to suit the setup process.8. Hanging Traffic Lights- 2 textures sets (Main Body and Light Bulbs) - 7188 Triangles- 6943 VerticesGeneral technical specification:- Mostly 1024 up to 4096 Diffuse and AO textures- Models are correctly divided into parts when needed.- Models are completely unwrapped.- Models are fully textured with all materials applied.- Pivot points are correctly placed to suit the animation process.- Models are scaled to approximate real-world size (centimeters).- All nodes, materials, and textures are appropriately named.