Manage 10 groups for blendshapes edit on your 3D object
How to use?
It has two modes:
1 Running
2 Stand-by
"B-Shapes Manager" work on a main skinned mesh to which you can add optional LOD Meshes and/or other mesh (eg. cloth, hair, etc.)
3 main buttons:
1. Manager: 10 groups where you can add and edit your blendshapes.
2. Tools: Rotate object in edit mode - Set render state (for Unity 5.3-5.4 Toggle Wireframe)
3. Solo Group: allows to isolate blendsapes of a particular group
All blendshapes changes are communicated in real time at the connected skinned mesh from which you can start your animations.
Remember: You may not send direct data to Animation; for this work you'll have to use the inspector's skinned mesh panel (see the demo video), or use custom sliders.
Rename Group List
The group list is nominated under international alphabetic system. For those wishing to customize the group names I have entered a zipped file that contains a .CSPROJ file. Read the instructions in the Readme file.
On FG3D website you can find some free "Presets Group"
What’s inside B-Shapes Manager
• BShapesManager.dll
• BShapesManagerGroup.dll
• BShapesManagerEditor.dll
• FG3D BShapesManagerGroup.CSPROJ
• FG3D Os Head
• B-Shapes Manager Demo Scene
Learn more at:
FG website