Medieval Armour - HDRP
PolyPhoria
$399.00
(no ratings)
Date |
Price |
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日期和时间 |
价钱($) |
03/24(2022) |
399.0 |
12/21(2022) |
199.5 |
01/19(2023) |
399.0 |
12/19(2023) |
199.5 |
01/11(2024) |
399.0 |
11/18(2024) |
399.0 |
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Medieval Armour - HDRP is here to to fill your worlds with armoured medieval characters.HDRP default project. URP/SRP can be added as a rendertarget in the shadergraph Unity Users were asking us to port our Medieval Armour from the Ue4 Marketplace over: We are happy to share our final revision.Please keep in mind this product is mainly based on the costumes and dresses/Characters,This Modular system approach for Unity is secondary - feel free to just use the meshes/prefabs/scripts and adjust the data to feed your own gamelogic.The Medieval Armour C comes with a load of assets to equip your medieval characters as you like.Multiple hats, hairs, heads, chests, arms and legs are ready to be assembled to your own unique composition. Be it beggar, a rich townsman or a regular citizen – it’s your choice how to fill the world with NPC’s or maybe even use the provided items as Player Character gear.Each equipment uses a master material and a mask texture, which allows you to tweak its visual appearance in detail. Each body part can be tweaked separately.For compatibility with other asset packs (like weapon animation sets), the delivered skinned meshes are bound to a Unity Avatar definition. Main- and off-hand meshes are exported in worldspace 0 and you have to align these with your needs.Please read the documentation before buying. We do recommend this product to advanced Unity users.Since we develop this project besides our full-time jobs and know the product by heart, it may lack some documentation every now and then.Character Parts:Meshes:4x Heads with exchangable textures,30x chest (Out of 9 Base Meshes),4x Base hair with 3 beards, 10x hats(out of 6 base Meshes),Equipment morph dynamically with reflection. This product for Hat/Hair and Chest/Glove.Number of textures: ~120 PBR Textures: Albedo, normal, MSO (Metallic, Smoothness, ambient Occlusion) and tint masksMaterials: Including 4 Master Materials for items and hairs, plus 50+ Material Instances for actual meshes and tint samples.Vertex Counts ofCharacters:12k for Costume and ~6k for Hair + 8k for HeadTexture Resolutions: 2048x2048 (PBR Textures)Supported Development Platforms Intended: Windows, Mac, PS4, Xbox OneTested: PCDocumentation: PDF and comments in code, functions, and variables.Texture dimensions: 2kAnimation count : 0Animation type list :0LOD information (count, number of levels) : Not includedTypes of materials and texture maps (e.g., PBR) : PBR