Dual Emission Shader
Project G.A.M.E.D.E.V.
$4.99
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Date |
Price |
---|---|
日期和时间 |
价钱($) |
03/01(2022) |
4.99 |
11/18(2024) |
4.99 |
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Add a second emission to your sprites, while preserving all shader options!In case you are using the Built-In Renderer, use folder "Built-In Renderer". In case you are using URP, there are 2 options - folder "2D Renderer" for URP's 2D Renderer (default renderer when creating a project using the URP 2D Template), and folder "Universal Renderer" for URP's Universal Renderer (default renderer when creating a project using the URP 3D Template).NOTE: This asset is also part of the Essential 2D Shaders Bundle – https://assetstore.unity.com/packages/slug/201882A reconstructed Lit shader that supports dual emission, allowing you to have two different emission maps with two different emission colors and intensities.Additonally, a "extra intensity" controller is added to each of the emissions, enabling you to indefinitely increase each emission's strength, whereas the regular HDR color input only allows intensities between -10 and +10.Shader options:Albedo TextureAlbedo ColorAlpha CutoffMetallic MapMetallicNormal MapNormal StrengthPrimary Emission MapPrimary Emission ColorPrimary Emission Extra IntensitySecondary Emission MapSecondary Emission ColorSecondary Emission Extra IntensityAmbient OcclusionBONUS: The Shader Graph Subgraph asset included in this pack is a reconstructed standard lit shader. As such, it can be imported into your custom Shader Graph shaders, allowing you to both create custom shader effects and keep the standard shader options such as normal maps, emission, etc.For further information, visit the shader's page on our website: https://www.project-gamedev.com/dual-emission-shader.htmlFor further technical details, visit the shader's documentation page: https://docs.project-gamedev.com/dual-emission-shader/dual-emission-shader.htmlNOTE: In case you are using the Built-In Renderer, use folder "Built-In Renderer". In case you are using URP, there are 2 options - folder "2D Renderer" for URP's 2D Renderer (default renderer when creating a project using the URP 2D Template), and folder "Universal Renderer" for URP's Universal Renderer (default renderer when creating a project using the URP 3D Template).Please note that metallic, metallic map, and ambient occlusion are not supported in the 2D Renderer version of the shader, as these properties are not supported by the 2D Renderer.One Shader Graph asset;One Shader Graph Sub-Graph asset;4 materials with different shader settings demonstrating several possible dual emission setups;Custom circular figure (including normal, specular/metallic and 2 emission maps) used for demonstrating the effects in the demo scene;A post-processing profile for the demo scene;A pdf-file containing setup instructions and shader options documentation.DeepL Translator was used to provide accurate translation to Chinese, Korean, and Japanese for localization of the asset.