Experience Unity's Terrain authoring workflows, SpeedTree integration, and Universal Render Pipeline to help you form and populate real-time organic worlds.The Unity Terrain - URP Demo Scene showcases how Unity’s Terrain system and Terrain Tools can be used to create an optimized, detailed outdoor environment with the Universal Render Pipeline.The scene and included assets are fully customizable and were designed with performance on lower-end desktop hardware in mind.Core Features:GPU-instanced Terrain DetailsSpeedTree integration with Shader GraphShader Graph Custom InterpolatorsHDRI SkyVFX Graph fog effectsOptimized vegetation and shadow setupFXAAReflection ProbesTerrain created using Unity Terrain ToolsLearn More:Terrain Tools DocumentationCreating the Unity Terrain Demo ScenesGetting Started:Import the package into a project using URPIn Project Settings > Graphics, assign the included URP-HighQuality Pipeline AssetAssign the included UniversalRenderPipelineGlobalSettingsOpen TerrainDemoScene from the Scenes folderThe scene includes Bookmarks with notes and tutorials. Enter Play Mode to start the environment flythrough.Compatibility:Unity 2021.2+URP 12.1+Licensing:All the assets can be repurposed and added to your own projects. Review the full licence for usage and redistribution terms: Unity Companion LicenseRendering FeaturesTerrain GPU instanced detailsSpeedTree integration with Shader GraphShader Graph custom interpolatorsHDRI SkyVisual Effect graph used to create fog particlesShadows: Turned off for small grass, enabled for larger objectsFXAAReflection probes

