DERIVE - Procedural PBR Editor [BETA]
Dogmatic
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$25.00
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Date |
Price |
---|---|
日期和时间 |
价钱($) |
02/15(2022) |
25.0 |
03/05(2022) |
0.0 |
11/18(2024) |
0.0 |
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Welcome to Derive!
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Derive is a procedural texture editor that allows you to create photorealistic PBR textures from scratch! It is extremely easy to learn and use, while giving you the freedom to create virtually any type of surface, be it for objects, floor textures, wall textures or terrain textures.
Complex tools should be intuitive
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And so is Derive! Its node-based visual scripting approach makes it very beginner-friendly. At the same time the dynamic editor enables a super fast workflow. Creating high quality content quickly is particularly important for independent developers, and Derive allows you to do exactly that.
Simple Workflow
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(1) Create a project file and open it in the Derive node editor
(2) Edit the project until it produces the result you want
(3) Export your result as a set of textures with pre-made PBR materials, ready to use!
All editing is done by placing nodes on the canvass and connecting them. Each node has a specific purpose and performs an operation for that. While some nodes act as filters, other can produce texture data on their own. All nodes are well documented and make the workflow smooth and in fact a lot of fun.
All you need for Photorealism
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Derive covers all aspects of creating procedural textures. Create everything from simple to complex and blend procedural imagery with procedural patterns to create photorealistic surfaces. With Derive you don't just create a texture - you create everything:
⭕ Albedo or Diffuse Map
⭕ Normal Map
⭕ Height Map
⭕ Ambient Occlusion Map
⭕ Specular Map
All maps created with Derive are standardized by default. This means that if you export a normal map that works correctly in the editor's preview, it will work the same not only in Unity, but also outside of it, with any tool that follows the same standards for map compositions.
Next Gen Texture Design!
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Whether it's natural or artificial surfaces, Derive has got you covered. It is procedural in nature, which allows you to create virtually infinite types of patterns for all kinds of surfaces and add detail to them using different noise generation algorithms. Be it brick walls, wood, tiles, metal or natural grounds, there is barely any type of surface, Derive can not generate. Even stylized textures and pixel graphics are no problem.
Live Preview
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This is one of Derive's strongest features. It allows you to preview your textures in real time, rendered on a 3D-object. All maps created by the texture generator behind the node canvass, are passed to the live preview instantly while editing. Using different shaders and settings you can see exactly what result your textures will produce once exported. The core features are:
✅ Preview all maps individually or render your output on a 3D-object.
✅ Choose from a variety of preview models or use your own models!
✅ Full control: Rotate the object and the light to see how your texture behaves under different lighting conditions. Move the camera and zoom to review your work in detail.
✅ All rendering paths are supported.
✅ Different lighting setups available (with and without environment lighting)
✅ Render the preview with different shaders. Derive comes with 3 built-in shaders (Parallax Occlusion Mapping, Tessellation & Mobile POM), but does also fully support Unity's Standard shader.
✅ Tweak the shader settings directly from the preview settings to see what your result will look like.
PBR from Photography
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With Derive you can not only create new textures, but also enhance existing ones. You don't need scanned textures - take a picture of a surface and use Derive to add detail, remove pixelation, filter out shadows, crop the image seamlessly, approximate height data and extract both, normals and ambient occlusion, to turn a simple photo into a believable texture without photogrammetry.
Multi-Format Support
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You can export your result to different formats, that you can choose individually for each map, according to your needs:
⭕ JPEG
⭕ PNG
⭕ TIFF
⭕ TGA
⭕ EXR
⭕ BMP
Derive can export at different resolutions ranging from 256 by 265 pixels to 4096 by 4096 pixels. You can also set the editor to create pre-made materials upon export. These materials will have the same settings used in the preview with the exported textures in place and ready to use!
Example Projects
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With the editor comes a wide collection of example projects showing the basics, as well as approaches to more specific goals, such as creating a believable parquet floor or a good looking brick wall.
Documentation & Resources
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Derive is well-documented and all resources, as well as the suport infrastructure are accessible directly from within the editor. From there you can also create screencaps of your current preview and showcase your work directly on social media!
Want to know more?
Visit our Homepage >>
Help & Support
Unity Forum Thread | Community Board | FAQ | Contact Form
Knowledge Base
Manual | Node Reference | Beginner's Guide | Video Tutorials
[Beta] Information
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Derive is currently in the beta stage, which means that there are some features yet to be added. If you would like to learn more, please feel free so have a look at the current Roadmap >>
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Important:
While Derive only supports Unity's Standard Render Pipeline during the beta stage, its output can be used in URP and HDRP!
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Questions? Get in Touch >>