Telerik XR Motions
Progress Telerik
$22.00
(no ratings)
Date |
Price |
---|---|
日期和时间 |
价钱($) |
02/15(2022) |
22.0 |
11/18(2024) |
22.0 |
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Telerik XR Motions provides easy to setup assets aiming to speed up the process of defining the locomotion controls, the walkable area and the related motion camera effects when developing Extended Reality applications. When choosing the product, you will benefit from the following:
• Assets created with cross-platform development in mind
Enable reuse of common application logic among different XR platforms and seamless integration with various plugins within the Unity XR Plug-in Management.
• Feature-richness and quality as top priorities
More than 18 years of experience in crafting developer tools and components for various platforms and technologies applied for the AR and VR ecosystems.
• Possible integration with existing code and with other Telerik packages
Telerik XR Motions is developed independently from vendor specific XR frameworks allowing easier integration with existing code. You may also consider the option to add functionalities on top of it by exploring the other Telerik assets available in the store.
• Award-winning support
Your success is our mission, and our technical support team will do their best to help you advance your project forward.
Installation
There are two ways to install and use Telerik’s Assets:
• Import the whole Telerik XR Motions package from the Unity Asset Store directly in your project assets folder.
• Download the assets in some shared location and then reuse them in several projects by referencing them as packages using Unity Package Manager.
More information on both approaches may be found in the installation article on Telerik’s online documentation.
Documentation
You may follow this link to Telerik online documentation. If you prefer the offline version you will be able to find it in the root Telerik folder as a PDF file with the full Telerik XR documentation. Additionally, each of the packages subfolders contains a ZIP archive with package specific markdown documentation which is a subset of the PDF version. Extracting this archive will create a "Documentation~" folder which is special Unity folder name and will not be visible in the Unity editor. The file to begin from in every "Documentation~" folder is named "index.md". Using the internal links you will be able to reach the rest of the files such as installation, getting started, running demos and specific features documentation articles.
Features
Telerik XR Motions is structured in two main subfolders - one providing the core functionalities for all Telerik Asset Store packages, and one with the motions specific functionalities. Following is the description of these subfolders with their functionalities.
XR Core
Folder containing common classes, interfaces and prefabs that provide the mechanisms for cross-platform XR development. Detailed information on its features may be found in XR Core online documentation. Following is the list of the most important features:
• Tracking Space – a prefab, providing universal structure for managing the current state of the XR nodes such as head position, hands position, fingers, and controller buttons.
• XR Rig – a prefab, responsible for managing the communication between different XR functionalities including camera, input, gestures, etc.
• Unity Input – a prefab, responsible for updating the XR Rig Tracking Space using Unity’s cross-platform input for button states, hand, and head positions.
• IXRRigNode – an interface, providing common mechanism for implementing new XR features that are being synchronized as children of the XR Rig.
• PointersController – a class providing logic for managing the activation state of several common XR pointers for different interaction types (teleportation, laser interactions and touch interactions).
XR Motions
Folder providing customizable and easy-to-setup scene navigation functionalities. Detailed information on its features may be found in XR Motions online documentation. Following is the list of the most important features:
• Nav Mesh Path Finding – allows easy setup of the movable area, based on Unity’s built-in AI functionalities.
• Smooth locomotion – continuous movement in a specified direction with a specified speed.
• Teleportation curve – discrete movement to a chosen target position with a specified view rotation.
• Turn around motion – for turning the camera around without having to move in the actual world.
• Locomotion Destination – allowing to snap the teleportation curve to specific points in the scene which further define the target view direction.
• Camera effects – tunnel vision and fadeout effects that help reducing the motion sickness during XR motions.
• Locomotion settings – for customizing the speed and the effects of different movement features.
Demos
There are two ways to run the demos:
• Locate some of the subfolders called “Demos” and run the sample scenes. Scenes that showcase hand tracking for Oculus Quest may need to be built and deployed to a device in order to get better understanding of the sample setup.
• Import the samples in your project using from each package Samples section within Unity’s Package Manager. With this approach you may safely extend the sample scene without worrying about modifying the original Telerik package.
More detailed instructions may be found in the running demos article on Telerik’s online documentation.
Other Telerik Assets
Telerik XR Motions is one of the several assets provided by Telerik in the store. You may consider purchasing some of the other assets based on the Unity development needs for your project or even purchase Telerik XR Complete which provides the full solution at better price and with integration demos. Here follows the list of the other Telerik packages in Unity Asset Store:
• Telerik XR Interactions – contains hand tracking, gestures, pointer interactions and other functionalies for hands and controllers. Includes XR Interactions and XR Core packages.
• Telerik XR CanvasUI – provides vector-like Canvas UI components. Includes XR CanvasUI and XR Core packages.
• Telerik XR Complete – contains all of the above listed packages including the XR Integration package which provides prefabs and sample scenes demonstrating how to integrate the functionalities between the all Telerik packages.
Note that the XR Integration package is included only if you purchase the full Telerik XR Complete.