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Ghostly Hand shader for VR. No overlapping pixels! Just drag and drop to your hand model and adjust the parameters to your liking.WARNING: DOES NOT INCLUDE THE HAND MODEL. ONLY SHADER AND MATERIALSHave you been searching for a non-overlapping transparent shader for your VR game? Search no more! Just drag and drop the materials and adjust the parameters to your liking.The best thing is, it's completely free! Use it in any way you want. Just credit me as wolderado if you want but it's not requiredThe shader uses vertex positions so scaling affects the visual.Supports Built-In & URP7 parameters like:ColorOuter Rim effectHand opacityWrist opacityParameter descriptions:Fresnel Bias: Increases the opacity of the whole materialFresnel Scale: Sets the power (or brightness) of the outer edge (fresnel line)Fresnel Power: Sets the size of the outer edge should beFresnel Color: Material ColorPoint2: Sets the smoothness of the transition in the Z-Axis in Vertex SpacePoint3: Another point to set the smoothness of the transition in the Z-Axis in Vertex SpaceWrist opacity: Sets the opacity of the other half of the materialThe combination of Point2 & Point3 variables produces different results. They indicate how far away in the Z-axis the transitions should occur. For example, you can make the tip of the hands more visible and make the rest smoothly transition (Point2: -1, Point3: 1.5)Or you can make the transition super hard and make the hand visible from the wrist (Point2: 1, Point3: 8). You can check out example materials in the built-in package for other examples.
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