You only need 5.6.1 to download it, you can use it for any unity version. If you need help with downloading it from a lower version, please contact me.
RaptorAI is an AI engine designed for programmers to easily create AI behaviours using states. It is based upon a finite state machine that does everything for you. NOTE: This is not a package for creating AI behaviours for raptors, but rather a multi-purpose package.
There are lots of different FSM packages out there, what makes this special?
RaptorAI is not like any other FSM package. RaptorAI gives you the most flexible system out there and is object oriented. Also, RaptorAI is not just a finite state machine. Advanced waypoints and senses make RaptorAI something of its own. By purchasing RaptorAI you don't just get the state manager, but also the other things you need when creating your AI.
RaptorAI 1.3 is now available!
This includes the new collision system, UI fixes and more!
Feautures:
Flexible object oriented state machine (FSM)
Advanced waypoint system designed to make any type of waypoint network
BFS algorithm to calculate every possible waypoint route (you can then find the shortest one if you want to)
Senses for detecting objects or other AI's + different line-of-sight detection methods
2 different detection methods
Cross-platform (it will work on any platform)
Runtime support (almost everything can be changed and modified on runtime)
AI Navigator for AI navigation (navmesh navigator is included)
AI Memory for communicating between states
AI Database for storing AI components that can easily be retrieved
AI Tags to tag different AI's. This can be useful if you want to use same states between AI's with different behaviours
All written in C#, but you can still use javascript if you want to
Full source code
Fully documented code (comments and summaries) + full documentation online and offline
http://raptorgames.tk
This package supports unity free.
Contact me anytime if you have any questions