An extension of Unity's coroutines which adds return values, chaining coroutines, and waiting on Any or All coroutines in a set.- Extension method for MonoBehaviour which mimics Unity's default StartCoroutine method.- Complete interoperability with Unity's coroutines, IEnumerator, YieldInstruction, and CustomYieldInstruction- Return values- Chain together tasks using Then- Wait for every task to complete using All- Wait for any task to complete using AnySee the full documentation.