Hyper Foliage
HyperMegaPixel
$19.90
(no ratings)
Date |
Price |
---|---|
日期和时间 |
价钱($) |
02/01(2022) |
19.9 |
02/01(2022) |
13.93 |
02/15(2022) |
19.9 |
11/09(2022) |
9.95 |
11/14(2022) |
19.9 |
11/18(2024) |
19.9 |
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Hyper Foliage allows you to give a fluffy and "painted" look to your shrubs and vegetation in a simple way and with incredible results. Transform any boring mesh into a stylized bush.Hyper Foliage transforms your meshes into bushes, trees and all kinds of vegetation with a stylized look and "painted" effect. Includes a growing variety of meshes ready for use with Hyper Foliage to get you started plus instructions to adapt any mesh for use with Hyper Foliage in just 5 steps.The package consists of a shader that is in charge of modifying the faces of the meshes at runtime to, with the help of the material with multiple textures that is also included in the package, give a vegetation look to your meshes and create almost infinite variations of shapes, sizes and colors to your bushes/trees/grasses. The package comes with a special component that communicates with the shader and modifies each object that uses the shader separately allowing you to create variations using only a single material for excellent performance.It also includes a small tutorial in the documentation explaining how to modify or create new meshes in Blender to adapt them perfectly to Hyper Foliage.⚡️ Created With Performance in Mind.You can create many different variations of your shrubs all using a single material thanks to the use of Unity's MaterialPropertyBlock. Add the "Shaderizer" component included in the package to your prefab and edit the attributes you need to give it a custom touch and create as many variations as you want.🧩 45+ Texture Variations and 10+ Custom Attributes.More than 45 different textures to apply to your vegetation and more than 10 customizable attributes that in combination give you almost infinite variations for vegetation. Customize colors, textures, gradients, etc.✅ Compatible with Amplify Shader Editor.The shader on which Hyper Foliage's functionality is based is created with Amplify Shader Editor. This means that you can easily edit it with this tool and adjust it to your needs or add new features. Any new attributes you add will also appear in the "Shaderizer" component so you can edit them directly in your prefabs and add variations just like with the default attributes included in the shader.💈 Extra randomization.The shader modifies the positions of the UV vertices deterministically based on the position of the prefab. This means that even with two prefabs with the same attributes and settings they (or rather, their "leaves") will appear slightly different if they are in different positions adding an extra randomness to your vegetation.Meshes included:BushStem01 - 54 vertices, 36 trianglesCedar Trunk - 233 vertices, 216 trianglesCedar Tree - 6700 vertices, 3350 trianglesFruit Tree - 2560 vertices, 1280 trianglesHedge Bush - LOD0(2240 vertices, 1120 triangles), LOD1 (1120 vertices, 558 triangles), LOD2(643 vertices, 304 triangles)Hedge Bush Small - LOD0(645 vertices, 304 triangles), LOD1 (453 vertices, 198 triangles), LOD2(376 vertices, 156 triangles)Hedge Bush Tall - LOD0(3680 vertices, 1840 triangles), LOD1 (1838 vertices, 920 triangles), LOD2(916 vertices, 460 triangles)Textures:The package contains a texture array of 50 textures of 1024x1024px. It also includes a folder with each of these textures separated individually and at a resolution of 2048x2048px.Shader created with Amplify Shader Editor.Special component "Shaderizer" to edit shader attributes and create variations per prefab.Using MaterialPropertyBlocks to create inifinite variations with just 1 material and in 1 drawcall.7+ Meshes with multiple LODs