RT-RRT* is a real-time path planning algorithm that works on dynamic XY and XZ environment.Can work in older versions of UnityRT-RRT* is based on the Rapidly Exploring Random Tree* (RRT) algorithm which is widely used in robotics. RT-RRT improves RRT* by using a real-time sampling approach.DOES NOT require any type of grid, navmesh, graph or tiles and works on both XY and XZ planes.Enter the size and location that you want the RT-RRT* to run at, define the layers that you want to be treated as static obstacles, define dynamic obstacles, and done!Includes many fine tuning parameters such as goal orientation ratio, informed sampling ratio, maximum running time, maximum steps to look ahead and many others.Use the built in functions to find path or use the included Waypoint Creator Tool for patrol/loop movements.Includes a maze like demo scene with dynamic obstacles to get you familiarized with the package.Full source code included.Using a real-time samplingDoes not require any type of grid, navmesh, graph or tilesCan detect static and dynamic obstaclesWorks on XY and XZ planesMany fine tuning optionsWaypoint Creator Tool to create and edit waypoints