Stylized Alchemic Laboratory Constructor
Infinity3DGame
$38.00
(no ratings)
Date |
Price |
---|---|
日期和时间 |
价钱($) |
01/31(2022) |
42.0 |
01/31(2022) |
21.0 |
04/13(2022) |
38.0 |
11/18(2024) |
38.0 |
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The asset contains a constructor of rooms and elements of an alchemy laboratory, which allows you to quickly create game levels (dungeons, interiors of laboratory).Models are optimized for gaming.The constructor was created taking into account the element spacing of 0.1 meters, which allows you to connect objects perfectly and quickly.Supports Universal Render Pipeline (URP) and can be upgraded to High-DefinitionRender Pipeline (HDRP).Instructions on how to upgrade our assets to URP or HDRP on our website:Instructions for upgrading our projects to URP in UnityInstructions for upgrading our projects to HDRP in Unityor on our YouTube channel:Built in to URPBuilt in to HDRPIf you have any additional questions, you can always write to us at the email address: 3dinfinityart@gmail.comThe total number of objects: 341The total number of prefabs: 388This package contains:1) Models:12 Bushes (156 - 2256 tris).7 Columns (340 - 648 tris).9 Flags (314 - 1626 tris).30 Flasks and Stands (142 - 916 tris).26 Floor (12 - 612 tris).63 Floor Water (36 - 146 tris).15 Other (320 - 2462 tris).66 Pipeline (136 - 1418 tris).6 Railings (78 - 258 tris).20 Reservoirs (2048 - 7828 tris).11 Roots (1412 - 6488 tris).8 Vases (222 - 298 tris).4 Volumetric Light (16 - 240 tris).26 Walls 1 (28 - 2454 tris).25 Walls 2 (628 - 2962 tris).25 Walls 3 (644 - 2478 tris).10 Walls 4 (64 - 1796 tris).10 Walls 5 (24 - 1844 tris).9 Walls 6 (12 - 360 tris).5 Demo Object (296 - 126869 tris).2) Textures:2 Atlas textures (Diffuse Map) - resolution 2048x2048.1 Atlas textures (Diffuse Map) - resolution 512x512.2 Water textures (Normal Map) - resolution 1024x1024.1 Mask of Light (Diffuse Map) - resolution 512x512.3) Scenes:1 Prefab Scene1 Demo Scene4) Custom shaders (created in the shader graph):Volumetric light shader using 1 mask texture.Water shader with displacement and depth effect using 2 colors and 2 normal maps.