Calculates and renders ambient occlusion (AO) into textures for any 3D mesh.- High quality- Easy to use- The AO can be baked into the albedo (diffuse) texture.- Can bake from 1 set of UV coordinates to another set.You can upgrade to the Worn Edges tool for more texture generation and to create all kinds of wear and tear (or even moss, snow, ...)If you prefer baking AO in the vertex data, rather than in a texture, then the Ambient Occlusion Vertex Baking tool is better suited for you.