Speech based LipSync implementation using blend shapesUses Unity's Audio System, should work for HDRP/URP/Built-InMinimal LipSync (Redux)by ChippalrusSpeech based LipSync implementation for UnityUses 4 blend shapes. Works with Microphone Input and AudioClips. Can work for 3D models. It isn't perfect or very precise, but for cartoon style characters this works pretty well.Only 2D Example is provided, but same method and setup can work for 3D models.Uses four blend shapes to produce mouth shapesLimited in precision, but functional for toon-like applicationsWorks for both Microphone Input and AudioClipsCan work for 2D and 3DUses Unity's built-in Audio System, but could, in theory, work with FMOD or LASP ( Not tested for LASP or FMOD )