OPS - Object Pool System
Abony Interactive
$5.99
(no ratings)
Date |
Price |
---|---|
日期和时间 |
价钱($) |
01/18(2022) |
5.99 |
11/18(2024) |
5.99 |
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OPS is a simple, but powerful tool which optimize work with large numbers of game objects.Object Pool allows you to reuse game objects instead of constantly creating them. It increases performance in your project (especially if you constantly re-create lots of game objects).How it worksAll you need is to obtain a new game object from the pool (instead of instantiating a new one), and release the game object (instead of destroying it) to return it to the pool.Key featuresImprove performanceEasy-to-learn toolWorks 'out of the box'Detailed documentaionVersatile and suitable for most projectsComfy and clear custom Inspector for all componentsImplements global event system which is based on ScriptableObjectDocumentaionSee the included ReadMe file. Plans for the futureAdd 'Zenject' supportAdd more features for customize and scale object poolAdd our new non-annonced tool supportCan be standalone system or part of another big systemCan obtain enabled and disabled game objectsWorks with prefabsCan load prefabs by target references and from foldersImplements global event system which is based on ScriptableObjectContains component to automatically handle global events and invoke target methods in other scriptsAllows you select the parent of obtaining game objectsImplements pre-creation feature to optimize game objects creationSupports automatic game objects release and return to poolSupports manual game objects release and return to pool