Simply splits terrains into pieces or merges pieces together. This tool handles many edge cases when splitting and merging.Features- Split into any square amount of tiles (4, 9, 16 .. up to 4096)- Merge any square amount of slices together (4, 9, 16 ... )- Merge terrain layers if they are similarSupports- Tree splitting & merging- Detail splitting & merging- Splatmap/Alphamap splitting & merging- Heightmap splitting & merging- NEW: Split and merge any square amount (e.g. 9, 25, 49) of slices (not just 2^x like 4, 16, 64, 256...)- Alphamap blending at the bordersEdge case handling- Split beneath minimal control texture size- Split details beneath minimal resolution (details might become more dense)- Merge terrains with different heightmap resolutions- Merge terrains with different basemap and alphamap/splatmap resolutions- Merge terrains with different heights and y-positions in space- Decimate terrain layers when merging terrains- Merge similar terrain layers with different offset to save memory- Average/Add terrain configurations when merging- Copy/Divivide terrain configurations when splitting- Skip missing terrain layersSplit terrain heightmap, splatmap/alphamap, base texture. Recomputes details and trees.