【パブリッシャー丸ごとセール第85弾】5月17日 0:00 〜 5月23日(木) 23:59まで
Daelonik Artworksのアセット50%オフ
↓↓↓ 今週の無料アセットプレゼント🎁
『Sea Princess』$21.45 => FREE(5月23日 23:59まで無料)
クーポンコード:DAELONIKARTWORKS
【$30 for 30 Mega Bundle】⏰️ 5月29日 23:59まで NEW!!
33ドル(税込)で30種類のアセットが手に入る破格のメガバンドル第3弾
【Humble Bundle】 その他 ソフトウェアバンドルはこちら
『LEARTES UNREAL AND UNITY ASSETS GIGA BUNDLE』 ⏰️ 5月21日(火) 15時まで
最新3Dモデルが破格⚡️Unityとアンリアルエンジン混合バンドル $30で61アイテム
『EPIC ENVIRONMENTS MEGA BUNDLE: UNREAL ENGINE & UNITY BUNDLE FOR FANTASY WORLDS』 ⏰️ 6月4日(火) 13時まで
UnrealとUnity混合 ファンタジー3Dモデル $25で27アイテム
※ 注意:このバンドルはUE多めな構成です
$30バンドルに含まれる「Exporter for Unreal to Unity 2024」でUE → Unityに変換しよう
Quantum Console is a powerful and easy to use in-game command console. By simply adding [Command] to your code you can add your own commands and dev cheats to the console!The prefab Quantum Console (SRP) should be used for all render pipelines other than built-inSupport: Email | Discord | Issue Tracker | Twitter | Docs | Forum | DemoHave any queries? Feel free to contact support to help determine if Quantum Console is the solution for you! Check out a few of the awesome games that were Made with QC.What can it be used for?Including, but not limited to:- Flexible QA tools- Development cheats for testing- Debugging assistance- In game cheat codes- Adaptable to any projectCommand Features:- Static and non-static commands- Command overloads and default parameters- Generic commands- Async commands- Interactive commands with coroutine-like actions- Generate commands at runtime with lambda commands- Supports functions, properties, fields and delegates- Per command platform black/whitelist- Easy to use- Full C# source includedConsole Features:- Contextual autocompletion for commands, enums, GameObjects and more- Display Debug.Log messages in the console- Highly customisable- Custom theme system- Text Mesh Pro supportExample Built In Commands:- call-static/call-instance: call any C# method or property in your project- man: generates a user manual for a specified command- exec: compiles an executes C# code at runtime- #define: defines and creates a user macro- instantiate: instantiates a copy of an object- destroy: destroys an object- get-object-info: gets the transform and component data of an objectRequires TMP (enabled by default)Quantum Console includes open source components under the permissive licenses MIT and OFL - see the 'Third-Party Notices.txt' file for details.
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