Magic Byte Render Pipeline
Matheus Markies
$4.99
(no ratings)
Date |
Price |
---|---|
日期和时间 |
价钱($) |
12/21(2021) |
9.99 |
01/25(2022) |
4.99 |
05/31(2022) |
0.0 |
03/08(2023) |
4.99 |
11/19(2024) |
4.99 |
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Rendering Modifications and RP compatible PBR shader.Your project must have the following packages:Core RP LibraryThis announcement provides a high-quality render pipeline for use in Unity 3D, allowing developers to create stunning graphics in their games, applications and VR projects. The pipeline is highly optimized for performance and efficiency, and is easy to use and customize. With advanced features like support for real-time global illumination and physics-based rendering, this render pipeline offers an amazing visual experience for Unity 3D users.Current Support for:PBR renderingPost ProcessingShadersShaders:BSDF: Shader for PBR materials with light transmission, scattering and reflection/refraction system.Unlit: Color without lighting.Vetex PaintWater ShaderGlobal Illumination / Indirect IlluminationRefraction and Global Reflection.Support for Light Probes and Light Probe Proxy Volume.Refraction with factor of IOR.Light Baked Support.Please ask for new features and post your feedback so that this system becomes even more complete!Ask me: matheus.markies@gmail.comhttps://matheusmarkies.com/In some cases conflicts occur in Core SP, if the "Shaders > Magic Byte" tab is empty or only with the "Decals" look for the Magic Byte shaders in the "Shaders > Failed to compile" tab.For more details on operation and installation, visit:GitHub Community: https://github.com/MatheusMarkies/MagicByteUsage and installation manual present in the asset documentation.You can find it in the "Magic Byte" folder after downloading.