Ancient and Medieval Weapons
TyoRex
$30.00
$50.00
40%OFF
(no ratings)
Date |
Price |
---|---|
日期和时间 |
价钱($) |
12/21(2021) |
4.99 |
11/07(2022) |
20.0 |
02/10(2023) |
60.0 |
02/14(2023) |
50.0 |
03/23(2023) |
30.0 |
11/19(2024) |
30.0 |
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A complete collection of low poly, historical ancient and medieval weapon and shield models.This package contains models of ancient and medieval swords, polearms, axes, maces, warhammers, bows, crossbows, and shields.Swords:Dagger2 arming swords2 longswordsGreatswordFalcataGladiusXiphosTurko Mongol saberShamshirPolearms:Sarissa pikeXyston lanceDory spearWinged spearRanseurPartizan spear2 halberdsBill hookGlaiveLucerne HammerPoleaxeCrow's beakAxes/Blunt Weapons:Battle axeBearded axeDane axeFranciscaFlanged maceMorning starWarhammerBows:LongbowLongbow quiverLongbow quiver - emptyComposite bowComposite bow quiverComposite bow quiver - emptyBroadhead arrowBodkin arrowCrossbowSiege CrossbowWindlass loading mechanismCrossbow quiverCrossbow quiver - emptyBoltShields:BucklerHeater - flatHeater - CurvedHoplonKite - flatKite - curvedOval center gripPaviseRotellaRound center gripScutum - ovalScutum - squareTargeEach Weapon and shield has its pivot point where the dominant hand would rest while holding it. Scabbards have their pivot points set so that they completely encase their sword blade when at the same position as the sword. Arrows and the bolt have their pivot points at the nock. Quivers have their pivot points where they would be attached to a belt.The shields each come with 29 different design patterns painted on their faces and a custom shader which allows for the customization of the colours on those patterns. This is ideal for games in which there are different factions who display their emblems and colours on their shields. There is also a teplate texture included which allows for the easy creation of new custom designs.Each model has its own material and PBR textures in 2K resolution, except for the arrows and bolt which are in 1K resolution.Each model with metal surfaces has clean and rusted texture variants. A few of the ancient models also have a bronze variant. Prefabs are set up for each variant.Each model is UV mapped and almost all have non-overlapping UVs. The only exceptions are the full quiver models in which the UVs for the arrows overlap to maximize detail.The bow and crossbow models are fully rigged and animated with draw/load and release/fire animations. The windlass model is also rigged and has a load animation which syncs with the siege crossbow's load animation. when the two are at the same position the windlass appears to pull back the string of the siege crossbow.Sword triangle counts range between 488 and 1195.Scabbard triangle counts range between 276 and 882.Polearm triangle counts range between 220 and 856Axe/bludgeon triangle counts range between 216 and 1664Bow/crossbow/windlass triangle counts range between 816 and 3416Quiver triangle counts range between 124 and 1620Arrow/bolt triangle counts range between 159 and 194