Understated
Over One Studio LLC
$0.0
$15.00
100%OFF
(no ratings)
Date |
Price |
---|---|
日期和时间 |
价钱($) |
12/16(2021) |
15.0 |
12/16(2021) |
10.5 |
12/30(2021) |
15.0 |
11/08(2024) |
0.0 |
11/19(2024) |
0.0 |
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Understated is a strongly typed state and transition library for Unity Mecanim. Whether you're looking to animate an environment, or an adventuring hero Understated is the perfect solution.We've leveraged our decade of experience to create an unobtrusive, extensible state and transition framework. Leverage existing states, transitions, and conditions to build your gameplay hassle-free or extend those components to meet any need your game requires!The demo included with Understated provides an out-of-box RPG Actor/Controller. Feel free to use it in your personal or commercial projects or use it as a base to build your own!Are you tired of:Unity Animator spider-webs?Complicated Mecanim state transitions?Strange animation state-blending?Missed animation events?Complicated transition conditions?etc?Understated solves all of those problems and more! Understated exists to provide and establish consistent, reliable, strongly-typed state transitions while letting Mecanim handle what it does best, playing and blending animations.Understated example scene uses the new Input System package from Unity but this package is NOT required to use Understated.Completely documented C# source codeFully extensible C# ApiGetting started documentationIncludes Api and Playbook documentation detailing common use-casesState-Specific and Global state transitionsState Transition blocking maskMulti-Layer and Sub-State supportNative support for Mecanim Blend-TreesNative support for Mecanim Avatar MasksExample scene with complete character controller demonstrating functionalityMute-able state transitionsBoolean, Float, Integer, and Animation Complete transition conditionsInvert-able transition conditionBoolean, Random, Sequential, and Simple state transitionsCode and Editor event callbacksDedicated support