Log Manager Pro - Log managing made easy (Runtime + Editor)
Dev Dunk Studio
$4.99
$7.99
38%OFF
Date |
Price |
---|---|
日期和时间 |
价钱($) |
12/09(2021) |
4.99 |
07/11(2023) |
0.0 |
04/30(2024) |
14.99 |
05/31(2024) |
9.99 |
06/19(2024) |
7.99 |
07/30(2024) |
4.99 |
11/22(2024) |
4.99 |
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Log Manager Pro puts the control in your hands to manage your logs. Manage logs in editor or at runtime to improve performance, reduce clutter, and help with debugging.Works across all render pipelines (BiRP/URP/HDRP)Struggling with performance dips and cluttered logs in your Unity projects? Say hello to Log Manager Pro - your lightweight solution for effortlessly fine-tuning logging behavior without a single line of code change. Boost performance, streamline testing, and keep your logs tidy with ease, both in the editor and in your builds. Dive in and reclaim control over your Unity development journey!PerformanceGenerating logs can take up a lot of performance and can allocate quite some garbage, which needs to be collected, causing stutters. Using Log Manager Pro you can manage this easily, to avoid these performance issues.TestingIf you run a lot of tests, logs can be valuable, but you don't want to have all logs active at once. With Log Manager Pro you can enable all, or a specific set of logs at a crucial point of gameplay, so you can gather logs only at the time needed, and disable it again later in the gameplay! This will reduce log sizes, reduce the amount of logs created and make the logs easier to read for you!No Additional Code ChangeLog Manager Pro does not need any change of code. You still use Debug.Log, Debug.LogError and everything else, just like normal! Log Manager Pro will manage everything in the background, making it easy for you to develop!Separate Editor and Player SettingsLog Manager Pro will let you manage all logs, for both the editor (inside of Unity) and the player (application after building). This allows you to manage the amount of logs sent, for the need of your developers, and players!FeaturesChange logs being output to desired log typesDisable all logs (independently) from Editor or In BuildsChange, disable and enable logs real-time with 1 line of codeBetter testing and logs for developersNo changes required to you logging methodImprove PerformanceSupported OSAll!