Next generation soft shadows replacement for Unity built-in lights, featuring adaptive penumbra size and screen space raymatched shadows to skyrocket your scene quality to the next level!
The techniques
NGSS techniques unifies shadows across all Unity lights using a set of custom algorithms that produces random persistent stable kernels for all lights. It removes aliasing and banding on extremely tiny shadowmaps textures. It requires less sampling to smooth/AA out shadows while being faster than traditional brute-force algorithms. Plus, it works on any platforms where Unity support shadows.
Two variations at your disposal:
A full PCSS filter and a cheaper variant that simulates PCSS (requires less samples). Both techniques automatically changes penumbra size based on distance between receiver/caster and light positions.
Bonus: Screen space raymatched Shadows (Similar to Unreal Engine Contact Shadows).
Works with Directional Shadows and add fine details to your scenes, helps with peter panning an it's cheaply free (requires only screen depth buffer).
The package
Comes with few setup files and the installation is only 1-2 steps away. No need to do anything with your shaders or scripts, it will work with anything that uses Unity shadows. The shadow smoothness and type can be tweaked using Unity built-in lights properties.
Current Shadow Features:
- Contact Shadows (Screen Space Raymatched shadows)
- Directional Light Shadows PCSS + PCF filters
- Point Light Shadows PCSS + PCF filters
- Spot Light Shadows PCF filters
- VR support for all shadows
- Improved Bias support for all shadows
- Filter Quality Set: 16, 25, 32 and 64 samplers
- Fast Shadows filtering using early bailing out algorithms. Soften shadows only in the penumbra area, skip fragments that are fully lit or fully occluded, making NGSS faster than Unity default optimized soft-shadows while looking better!
Compatible with: Unity 5.4 up to 2017. All render paths that supports shadows, VR (Single and Multi-Pass stereo), SM3.5, DX11, DX12, PS4, XB1, GLES3.0, Metal, Vulkan or equivalent APIs.
Please email support for older versions than 5.6.
Support:
This shadow system works on any platform where Unity support dynamic shadows and is used by our current and future projects. It's an ongoing support process. You'll be getting updates and new features as we push them to our projects.
Most of updates are weekly updates. Plus you'll have full source code access to our algorithms.
To forum support click here.
To email support click here