Uni Tabs binds an application to a Unity window allowing the user to dock and manipulate the application as if it were a native Unity tool. Affording the user a seamless multi application workflow.This may function with earlier versions but has not been testedWhat it doesUniTabs hosts any external Windows application — browser, image editor, music player, terminal, IDE — as a tab inside the Unity Editor. Drag the tab anywhere in your layout. The application follows. Survives Play mode, script recompiles, layout changes, and Unity restarts.Common use cases- Watch tutorials or reference videos while you work- Keep reference images, docs, or Stack Overflow next to your Scene view- Iterate on textures, lightmaps, and animations in your favorite image editor without alt-tabbing- Save Unity layouts that auto-launch your full multi-app setup- Write and debug code in your IDE next to the Game view- Sculpt or model in external tools while staying in Unity- Keep Discord, Slack, Spotify, or a terminal one tab away- Stop alt-tabbing dozens of times an hourWhat's new in v3.0- Updated for Unity 6 LTS- New Attach Application picker — search running apps by name or window title, recents, taskbar shortcuts, browse, or direct PID entry- Multi-process apps (Chrome, Edge, Electron, VS Code) now attach to the correct main window- Persistence is fully automatic — no save file to manage- Fixed the focus oscillation bug that used to lock up Edge when docked- Self-healing — transient issues recover on their own- Docks any external Windows application as a tab inside the Unity Editor- Single Attach Application picker with search, recents, taskbar shortcuts, browse, and direct PID entry- Multi-process applications (Chrome, Edge, Electron, VS Code) attach to the correct main window- Persistence is fully automatic — survives Play mode, script recompile, layout changes, and Unity restart- Auto-restores minimized windows; self-heals from transient issues- Closing a dock cleanly returns the application to a normal foreground window — not killed- Editor only — no runtime component, nothing in your player builds- Windows only (Win32 APIs); tested on Unity 6 LTS, 2022.3 LTS, and 2021.3 LTS




