Breakable glass and objects system: Simple procedural solution
CyberRevolutionGames
$15.00
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Do you like mesh destruction?
Breakable Objects System - is a procedural "one click" solution with a lot of options special for Unity 3D.Examples are only compatible with Built-In Unity render Pipeline.All code works well with any other RPYou don't need anymore to use any other software to "Prepare" shards instances like in most of "Mesh destruction" assets. All you need to do is press one button, and Breakable Objects System will create broken object right in unity!All shards are placed in Broken object pools. It means that shards from one broken object will be reused on another identical object later. It greatly increases runtime performance especially if you have to destroy a lot of identical objects.Breakable objects system has a lot of different options to configure mesh destruction process as you wish.Main features1. Procedural mesh fracturing right in Unity Editor. Textured meshes are supported.2. A lot of options for broken objects3. Shards pools that can be used to share the same shards between similar objectsImportant notesPlease note that the provided solution is SIMPLE. So, there are some points:Destruction algorithm works by slicing with random planesBy default the new geometry will be generated for inner surfaces. Interpolated UV-coordinates will be applied. It will work properly only if your mesh is convex. If your mesh is concave or too difficult you may encounter some problems or graphical artifacts. You can play around with some values or disable option “Add new geometry” in this caseLinksQuick startDocumentationIf you have any questions visit Discord channelExample are only compatible with the Built-in unity render pipeline. But the entire system does not depend on render pipline. You can use with any materials and shaders