Interactive Guide: Cross-Platform UI
Unity Technologies
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11/19(2024) |
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The Interactive Guide to Cross-Platform UI is a set of guided, in-editor tutorials for experienced Unity creators seeking to learn the workflows used for creating cross-platform user interfaces.Each section of the Guide teaches UI features and workflows through follow-along examples while highlighting where to navigate or click for each step.You'll learn about adaptive UI scaling, setting up UI input interactions, UI optimization, and more — all while refining a game inventory UI example from the Unity Open Project, Chop Chop.By the end, you'll gain an understanding of the features and approaches you can use to create UI that works across PC, console, and mobile devices.UI topics covered:Testing screen resolutionsCanvas scalingAnchors and PivotsSafe AreasAuto Layouts, Layout Groups, and Layout ElementsUsing TextMeshProSprite 9-SlicingContent Size FittersUI button creation and setupUsing the Input SystemDefining supported input devicesCreating Input ActionsAnalyzing UI performance with the ProfilerUI texture compression and Sprite AtlasesImproving UI draw calls and batchingThis Guide is supported on Unity 2020.3 LTS and uses the Universal Render Pipeline. It includes four comprehensive in-editor tutorials, game demo scenes from Chop Chop, and documentation files.Asset uses: DOTween under DOTween License © 2014; Baloo Tammudu 2 under the SIL OFL, Version 1.1 2007. See "ThirdPartyNotices.txt" file in package for details.For technical questions or support, please visit the forums.